maximinus-thrax Posted November 16, 2010 Report Share Posted November 16, 2010 Hi allMy names Chris, been programming since the 1980's, also have a love of history (not in academia, but I have read at least 150 books about the Roman Empire).Anyhow, I'm looking at contributing towards the code - Javascript that is - in some way. At the moment 0ad crashes for me (in Ubuntu 10.04) with a gfx driver bug (it's a known issue with my kernel), but as soon as that's sorted out I'll hopefully send in a patch or 2 for some of the easy to fix bugs.Hope to get to know some you better - from what I've seen, it looks like you might have a good game in the making! Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 16, 2010 Report Share Posted November 16, 2010 Hi Chris. Welcome to forums.At the moment 0ad crashes for me (in Ubuntu 10.04) with a gfx driver bug (it's a known issue with my kernel), but as soon as that's sorted out I'll hopefully send in a patch or 2 for some of the easy to fix bugs.If you mean the bug discussed here, it should be fixed by this drivers. Quote Link to comment Share on other sites More sharing options...
Jeru Posted November 16, 2010 Report Share Posted November 16, 2010 Welcome, Chris! Quote Link to comment Share on other sites More sharing options...
maximinus-thrax Posted November 16, 2010 Author Report Share Posted November 16, 2010 Hi Chris. Welcome to forums.If you mean the bug discussed here, it should be fixed by this drivers.No - another bug, due to Radeon drivers. Had to upgrade the kernel to fix this one. Now I have the game running but it runs amazingly slowly (takes 2 seconds to update my mouse position, for example). So something is still not quite right Quote Link to comment Share on other sites More sharing options...
k776 Posted November 16, 2010 Report Share Posted November 16, 2010 maximinus-thrax, make sure you compiled in Release mode (not debug) and also disable water reflections and shadow, to see if that helps.If not, you've got the same issue I did when I was using linux. Spent weeks trying to get it working. Eventually gave up and went and bought a Windows 7 Laptop :-P (which runs it really smoothly) Quote Link to comment Share on other sites More sharing options...
maximinus-thrax Posted November 17, 2010 Author Report Share Posted November 17, 2010 maximinus-thrax, make sure you compiled in Release mode (not debug) and also disable water reflections and shadow, to see if that helps.If not, you've got the same issue I did when I was using linux. Spent weeks trying to get it working. Eventually gave up and went and bought a Windows 7 Laptop :-P (which runs it really smoothly)It runs fine (80 FPS or so) when I turn off shadows, but is a dog (0.25 FPS) when I turn on shadows However, I can now actually run the code, so first thing to do tonight when I get home will be to try and play the game, or at least play with what is written right now.I want to, eventually, put some effort into the AI code (or, that is, maybe START the AI code). Given that, can anyone give me some history and / or information that might help me before I start to delve into the codebase? Are their specific files that I should look into to start with? Is there any base AI code at all? Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted November 17, 2010 Report Share Posted November 17, 2010 There is a basic unit AI that controls things like attacking nearby units, etc. but that is all. It can be found here on Windows: C:\0ad\binaries\data\mods\public\simulation\components\UnitAI.JSThere is no player AI yet, nor any foundations for one. That all needs to be added. Quote Link to comment Share on other sites More sharing options...
maximinus-thrax Posted November 17, 2010 Author Report Share Posted November 17, 2010 There is a basic unit AI that controls things like attacking nearby units, etc. but that is all. It can be found here on Windows: C:\0ad\binaries\data\mods\public\simulation\components\UnitAI.JSThere is no player AI yet, nor any foundations for one. That all needs to be added. Thanks, I will look into it tonight. Any comments or ideas I have I will start in another thread. Quote Link to comment Share on other sites More sharing options...
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