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maximinus-thrax

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  • First Name
    Chris
  • Last Name
    Handy

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  • Website URL
    http://

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  • Location
    Harbin, China
  • Interests
    Programming, History, Music

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  1. Do you know of any decent benchmarks comparing SpiderMonkey to any other languages? I could only really find comparisons to other versions of JS.
  2. Tonight I went through the code in /binaries/data/mods/public/simulation/componentsUnitAI.js to see what what was needed in maing the AI better (or at least having an AI). I see that basically a simple finite state engine has been coded (good, since that was where I was going to start anyway). It contains a few things that should be perhaps moved somewhere else (animation details, for example) but that's not a big thing. What I'd like to know is, before I start to tinker: Has there been any discussion so far on what direction to take this code, or handle the AI? Has anyone got any input they'd like to make anyway regarding this issue? And, on a more practical note: Is there an easy way to log some output when the game is running? That's all for now, more as i delve into the code more
  3. Thanks, I will look into it tonight. Any comments or ideas I have I will start in another thread.
  4. It runs fine (80 FPS or so) when I turn off shadows, but is a dog (0.25 FPS) when I turn on shadows However, I can now actually run the code, so first thing to do tonight when I get home will be to try and play the game, or at least play with what is written right now. I want to, eventually, put some effort into the AI code (or, that is, maybe START the AI code). Given that, can anyone give me some history and / or information that might help me before I start to delve into the codebase? Are their specific files that I should look into to start with? Is there any base AI code at all?
  5. No - another bug, due to Radeon drivers. Had to upgrade the kernel to fix this one. Now I have the game running but it runs amazingly slowly (takes 2 seconds to update my mouse position, for example). So something is still not quite right
  6. Hi all My names Chris, been programming since the 1980's, also have a love of history (not in academia, but I have read at least 150 books about the Roman Empire). Anyhow, I'm looking at contributing towards the code - Javascript that is - in some way. At the moment 0ad crashes for me (in Ubuntu 10.04) with a gfx driver bug (it's a known issue with my kernel), but as soon as that's sorted out I'll hopefully send in a patch or 2 for some of the easy to fix bugs. Hope to get to know some you better - from what I've seen, it looks like you might have a good game in the making!
  7. What system are you building it on? What are the missing files and / or directories? If you post the the error message you get (or the first 10 lines, if it's really long) then it may be possible to help you. Otherwise, it's very hard to offer assistance.
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