kheeva Posted October 8 Report Share Posted October 8 (edited) Hi! After updating macOS to Tahoe 26.0.1, some sounds—like unit commands and selections—stopped working. UI panel clicks still work, and the music is fine. I tried reinstalling all dependencies, reinstalling the game, and changing a lot of settings, but nothing helped. tried 0ad v27 and 27.1 Edited October 8 by kheeva Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 8 Report Share Posted October 8 Strange, it's the second time somebody posted this. Quote Link to comment Share on other sites More sharing options...
AlexHerbert Posted October 11 Report Share Posted October 11 Yeah is strange, I also have Tahoe and have no problem. Quote Link to comment Share on other sites More sharing options...
AlexHerbert Posted October 20 Report Share Posted October 20 (edited) We discovered with my bro John that it fixed installing the 0ad version for intel Edited October 20 by AlexHerbert Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 22 Report Share Posted October 22 That's strange, also expect the performance to be way worse. Quote Link to comment Share on other sites More sharing options...
kheeva Posted October 28 Author Report Share Posted October 28 (edited) Thanks for joining in! I’ve actually gotten used to playing without background sounds — as long as I can hear when the enemy attacks, that’s what really matters. The loud cavalry spawn sound is still there; would be nice if it disappeared with the rest About running the Intel build — it’ll work through Rosetta, which means a bit of a performance hit. Not sure exactly how much, maybe around 20%, but that’s still pretty playable overall. Edited October 28 by kheeva 1 Quote Link to comment Share on other sites More sharing options...
Itms Posted November 17 Report Share Posted November 17 Hello @kheeva! Can you try the upcoming version of 0 A.D.? Test bundles are available at https://releases.wildfiregames.com/rc/ There are a few bugs that we are aware of, but let's check the sound on Tahoe with your help. Quote Link to comment Share on other sites More sharing options...
kheeva Posted yesterday at 08:32 Author Report Share Posted yesterday at 08:32 hi! sounds worked, but i could not start game as germans,coz of some js load error. Quote Link to comment Share on other sites More sharing options...
Stan` Posted yesterday at 09:42 Report Share Posted yesterday at 09:42 1 hour ago, kheeva said: hi! sounds worked, but i could not start game as germans,coz of some js load error. Could you share the error ? According to https://gitea.wildfiregames.com/0ad/0ad/issues/8402 sound might also have been fixed by 26.2 Quote Link to comment Share on other sites More sharing options...
kheeva Posted 1 hour ago Author Report Share Posted 1 hour ago @Stan` I've updated to 26.2 and really sounds are working now! Thank you! Speaking about Germans civ. I could not start game. <p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p> <p class="error">ERROR: RelaxNGValidator: Validation error: special/players/germ:1: Invalid attribute comment for element GenericName</p> <p class="error">ERROR: RelaxNGValidator: Validation failed for '(null)'</p> <p class="error">ERROR: Failed to validate entity template 'special/players/germ'</p> <p class="error">ERROR: JavaScript error: simulation/components/PlayerManager.js line 20 spam of <p class="error">ERROR: CColor has to be an object</p> <p class="error">ERROR: Error calling component script function GetDisplayedColor</p> <p class="error">ERROR: CColor has to be an object</p> and also this warn <p class="warning">WARNING: GetPlayerByID: no player defined for id '1' Quote Link to comment Share on other sites More sharing options...
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