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Positive Features and Suggestions for A27


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We often focus on the negative aspects of Alpha 27, but rarely highlight the positive improvements. I want to share some of the good movements in A27 that should not be overlooked—because if we don’t recognize them, we might lose them in future versions.

Positive Features in A27

  1. Easier Building Captures
    Capturing buildings is much smoother now. In earlier alphas, it was frustrating—sometimes even a full army couldn’t capture a garrisoned barracks. A27’s easier capturing is also an anti-ecobot improvement, since players now use Phase 2 rushes to capture the CC instead of just booming, which makes the game more dynamic.
    That said, it could be improved: if the enemy captures the CC, all your buildings are lost—even garrisoned ones. Losing houses also means losing many women, who then exit into the open and get killed easily.

  2. Player Placement Selection
    Being able to choose the starting positions is a nice option. However, removing “shuffle” was unnecessary—it should return as an optional host setting.

  3. Capturing with Clicks
    The current system (pressing C and then clicking) is annoying. If this is considered a positive change, it should at least be configurable in the settings, so players can capture with a single click like in earlier alphas.

  4. Improved Melee Balance
    Melee units are far better balanced now. In A26, they would die far too quickly.

  5. Roman House Women Spam
    Allowing Romans to train women from houses is a great feature. It gives them strong rush potential and makes Rome one of the best civs for early aggression.

  6. Weaker Buildings
    Buildings are not overly strong anymore. In A24–A25, heavily garrisoned forts could wipe out entire armies by themselves, which was frustrating.

  7. Save Game Feature
    Having the option to save games is a very useful addition.


Suggestions for Improvement

  1. Spec Sync Errors
    Spectator sync errors often cause heavy lag, sometimes freezing the game entirely. Even saving and reloading doesn’t always fix it.

  2. Transfer Control to Spectators
    Add an option for the host to give control of a player’s civ to a spectator. This would help when someone disconnects or lags too much. Games like Battle for Wesnoth already have this feature.

  3. Han Buildings Variety
    Han buildings all look too similar. They need more distinct colors or styles to be easily recognizable.

  4. Champion Recruitment
    Champions should not be trained from barracks or stables. They deserve their own special building.

  5. Dedicated Hero Buildings
    All civs should have a specific building for heroes. Right now, it’s unfair that Gauls can recruit heroes from a cheap structure while Iberians need to construct a much more expensive fort.

  6. Spartan Champions in Phase 1
    Early Spartan champions are almost never used—they aren’t effective. Sparta would be better off with a different kind of unique bonus.

  7. Remove Hero Flee Ability
    The “flee” mechanic for heroes encourages dancing and abuse. It would be better to remove it.


Final Note

I’ve already described several bugs in my last post, so I won’t repeat them here. But overall, I hope we don’t lose the good movements of A27 while improving the game further.
also currently the bigger problem of a27 broken fanas and broken melee champ cavs.

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1 hour ago, king reza the great said:

Melee units are far better balanced now. In A26, they would die far too quickly.

This an interesting take. I really like how melee units play in a27, but I'm fairly sure that melee actually die faster in a27 than they do in a26 due to the armor nerfs. The main feature has been their much increased damage that makes them contribute more to a fight besides their "meat shield" characteristic. I suppose faster rank ups due to increased damage might actually make them die slower in some situations. Definitely I notice the increased damage most.

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14 minutes ago, BreakfastBurrito_007 said:

The main feature has been their much increased damage that makes them contribute more to a fight besides their "meat shield" characteristic.

Yes, they can now actually fight and survive the battles by destroying the enemy. That might be why their survival rate went up.

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