Deicide4u Posted September 9, 2025 Share Posted September 9, 2025 (edited) Whenever I start a game on a SVN version of the game, the textures (buildings, units, grass, etc.) start loading dynamically. This also makes random maps slow to load. How can I make the textures appear instant, like in a normal release? I've checked out only the "binaries" directory. EDIT: I think I know why. The release version comes with cached files inside the "public.zip" file. SVN version doesn't have these pre-cached files, they need to be cached on the fly. Edited September 9, 2025 by Deicide4u Solved it, I think 1 Link to comment Share on other sites More sharing options...
Stan` Posted September 11, 2025 Share Posted September 11, 2025 On 09/09/2025 at 3:13 PM, Deicide4u said: I think I know why. The release version comes with cached files inside the "public.zip" file. SVN version doesn't have these pre-cached files, they need to be cached on the fly. Once they are cached though, you're good. You can open a few maps with svn and the units demo map, that should load most of the textures. 1 Link to comment Share on other sites More sharing options...
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