fabio Posted October 6, 2010 Report Share Posted October 6, 2010 (edited) Here are some minor issues and wishes that may be implemented:FIXED in alpha3 - default HOTKEY MAPPINGS should not overlap with other common system key mappings: e.g.: hotkey.bigscreenshot = "Ctrl+Alt+F2" on linux switches to console (maybe use F3);FIXED in alpha3 - when a screenshot is captured a message should appear to notice the user and also add where the screenshot is located;FIXED in alpha3 - all files created by 0ad (cache, screenshots, ...) have the x (execute) bit set. They should have the default mask;(minor usability) the developer overlay menu should have all elements unchecked by default, i.e. restrict camera should be changed to something like no limit camera and be unchecked, so that checked elements means something different from the default;there are many nice models and textures but with the restrict camera option set (which should be a debugging option) one can't zoom to see them; it should be possible to zoom more by default (without letting enter on higher buildings);FIXED in alpha2 - the fishing demo map should have the "endless" mode;the Escape key doesn't work, it should bring up the menu;when the menu is displayed the game should be paused (if in singlepayer mode), and the pause button removed from the menu.FIXED in alpha3 - the F10 key to open the menu strangely doesn't work an all maps, e.g. it works with Arcadia but not with Arcadia II. Edited November 22, 2010 by fabio Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 6, 2010 Report Share Posted October 6, 2010 1.-4. Agreed on everything.5. You can already zoom in pretty far with the default zoom settings. I really don't know how zooming in further will improve the look of the game when the default min zoom already stretches a lot of the textures.6. You can continue to play the game even if you've "won." I don't know why people keep asking for an "endless mode" when you can choose 'No' when it asks you if you want to leave the game. Essentially "endless mode" is already implemented. Perhaps we can make this more intuitive somehow? Perhaps the wording could be made more clear.7. Absolutely. Originally when hitting the ESC key it would want you to close the game, which was bad. I personally would want ESC to escape out of a selection or close a menu rather than opening one. Maybe F1 for the menu?8. Agreed. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 6, 2010 Report Share Posted October 6, 2010 (edited) 7) F10 opens the menu currently.8) I don't really like the idea of removing a button like that. Maybe just change it to say "unpause"? Edited October 6, 2010 by WhiteTreePaladin Quote Link to comment Share on other sites More sharing options...
k776 Posted October 6, 2010 Report Share Posted October 6, 2010 (edited) 8) IF the menu == pause, remove the "Pause" button, and then rename the menu close button to "Resume" to be consistent with most other games. Edited October 6, 2010 by k776 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 7, 2010 Report Share Posted October 7, 2010 8) IF the menu == pause, remove the "Pause" button, and then rename the menu close button to "Resume" to be consistent with most other games.Good idea, m8. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted October 7, 2010 Report Share Posted October 7, 2010 another thing i would like is the camera to go along with the terrain, if we we're on a hill then the camera keeps its current height and at times passes through the hill. what it should ideally do is keep a fixed distance between itself and the ground. Quote Link to comment Share on other sites More sharing options...
fabio Posted October 7, 2010 Author Report Share Posted October 7, 2010 5. You can already zoom in pretty far with the default zoom settings. I really don't know how zooming in further will improve the look of the game when the default min zoom already stretches a lot of the textures.I was meaning zooming further to see the face of units, e.g.:http://zaynar.co.uk/0ad-pub/texturecomparison.png6. You can continue to play the game even if you've "won." I don't know why people keep asking for an "endless mode" when you can choose 'No' when it asks you if you want to leave the game. Essentially "endless mode" is already implemented. Perhaps we can make this more intuitive somehow? Perhaps the wording could be made more clear.From a user point of view it is not nice to see the message "You won the game, do you want to leave?" just after starting it. It only require to add "GameType":"endless" to the map:http://trac.wildfiregames.com/changeset/82347) F10 opens the menu currently.This also strangely doesn't work an all maps, e.g. it works with Arcadia but not with Arcadia II. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted October 8, 2010 Report Share Posted October 8, 2010 another thing i would like is the camera to go along with the terrain, if we we're on a hill then the camera keeps its current height and at times passes through the hill. what it should ideally do is keep a fixed distance between itself and the ground.I agree, as long as it moves smoothly when transitioning height. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 8, 2010 Report Share Posted October 8, 2010 I was meaning zooming further to see the face of units, e.g.:http://zaynar.co.uk/0ad-pub/texturecomparison.png99% of players would not want to zoom in that far in a standard game. Why would you when it makes the game look horrible? The same thing would happen with AOEO or AOE3 if you zoomed in that far--they'd look horrible. The camera will be untethered for scenario cut scenes. Quote Link to comment Share on other sites More sharing options...
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