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Most difficult civ for you


vanz
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14 hours ago, guerringuerrin said:

@AtrikYour alternative is so much cleaner and easy to read than this:

Thanks @guerringuerrin. The previous iteration wasn't satisfactory because it didn't help that much to estimate upgrade levels.
I think I much more prefer it now and I think it's easy to read. (on screenshots you don't see the cursors but each tooltip correspond to the stat you hover ofc)

screenshot0002.png.df7b79dc862d2898359705043b598f69.pngscreenshot0001.thumb.png.37540464ca10681c732210ab7b71ba16.png

 

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19 minutes ago, Atrik said:

Thanks @guerringuerrin. The previous iteration wasn't satisfactory because it didn't help that much to estimate upgrade levels.
I think I much more prefer it now and I think it's easy to read. (on screenshots you don't see the cursors but each tooltip correspond to the stat you hover ofc)

 

Let me describe it to see if I understood it correctly:

The Bow of this archer has 7.2 of base Damage + 1.1 Damage from the first Ranged Attack damage (15%). I asume if you research the second Pierce damage, the % bonus will be higher

It also has a base Pierce Resistance of 1 + 2 from two Pierce Resistance upgrades researched.

 

EDIT: also the 6.6 we see in the sword next to the portrait is the real DPS of the Bow, as it has an interval of 1.25 second. That's a boonGUI legacy feature

Edited by guerringuerrin
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15 minutes ago, guerringuerrin said:

Let me describe it to see if I understood it correctly:

The Bow of this archer has 7.2 of base Damage + 1.1 Damage from the first Ranged Attack damage (15%). I asume if you research the second Pierce damage, the % bonus will be higher

It also has a base Pierce Resistance of 1 + 2 from two Pierce Resistance upgrades researched.

 

EDIT: also the 6.6 we see in the sword next to the portrait is the real DPS of the Bow, as it has an interval of 1.25 second. That's a boonGUI legacy feature

Yes all correct, however if you feel like double checking is that because it's not that intuitive? :sweatdrop:

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4 minutes ago, Atrik said:

Yes all correct, however if you feel like double checking is that because it's not that intuitive? :sweatdrop:

Haha

Keep in mind that I'm barely familiar with 0 A.D.'s numbers. I've always found them very hard to read, and in general, I'm pretty lazy when it comes to numbers.:P

If you don’t mind, I’ll get a bit picky and suggest the following changes.

Damage
Bow: 7.2 (+1.1) Pierce
Bonus: 15%
Interval: 1.25 seconds

“Damage per Second” doesn’t really make sense in the context of the tooltip. I’d also remove the indentation or just use a single level. In the case of the damage tooltip, double indentation only adds confusion.

I’d also try this alternative layout which I find better than the first :
Bow Damage
7.2 (+1.1) Pierce
15% Bonus
1.25s Interval

Or:

Damage
Bow
7.2 (+1.1) Pierce
15% Bonus
1.25s Interval

I think these layouts improve readability and allow the player to quickly understand the structure of the tooltip.

1 minute ago, guerringuerrin said:

Damage
Bow
7.2 (+1.1) Pierce
15% Bonus
1.25s Interval

And the third one is my favourite

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8 minutes ago, guerringuerrin said:

Damage
Bow
7.2 (+1.1) Pierce
15% Bonus
1.25s Interval

This seems that it can look better, I'll try!

 

4 minutes ago, guerringuerrin said:

“Damage per Second” doesn’t really make sense in the context of the tooltip.  I’d also remove the indentation or just use a single level. In the case of the damage tooltip, double indentation only adds confusion.

You don't see the cursor, but, this is the header of the tooltip because you are currently hovering the Damage Per Second stat.
Then, you get the breakdown so first indent. Then a second indent because it is a breakdown of the attack. So I think It's how it makes the more sens.

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3 minutes ago, Atrik said:

You don't see the cursor, but, this is the header of the tooltip because you are currently hovering the Damage Per Second stat.
Then, you get the breakdown so first indent. Then a second indent because it is a breakdown of the attack. So I think It's how it makes the more sens.

Yeah I'm aware of that! Still feels off in the context of the tooltip.

3 minutes ago, Atrik said:

Then, you get the breakdown so first indent. Then a second indent because it is a breakdown of the attack. So I think It's how it makes the more sens.

If you want to keep the indentation, I feel like only two indents would be better than three

 

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1 hour ago, guerringuerrin said:

If you want to keep the indentation, I feel like only two indents would be better than three

There there, you were right, too much indents :laugh:. I tried few things around your suggestions and that's what I think is best. Added some details for buildings too so that it's easier to differentiate base arrows and arrows from garrison too. Thoughts?

screenshot0001.thumb.png.16f7346673b60864175e8e00e775e081.pngscreenshot0002.thumb.png.c70a84512702a20aa7c3ffae5f0f0cd3.png

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1 hour ago, Atrik said:

Thoughts?

 

I'd still group the Bonus Damage with the weapon section and remove "per Second" but I guess there are some limitations for that? 

You could change "bonus" for "Bonus" to match text format :D
But anyways, comparing both versions the new one looks so much cleaner now. 

image.png.b42fc758e16af6f9b96f4650ff06137a.png image.png.450a9684acca4aa546b7604a7ba01abe.png

Nice work!

 


I guess in the case of Resistance I would do:
Pierce Resistance Level
1 (+2) Pierce Resistance Points
27% Bonus Resistance

or the other way 
Pierce Resistance Level
27% Bonus Resistance
1 (+2) Pierce Resistance Points

which would match much more the Damage tooltip stats order. And adding "against pierce attacks" seems redundant as it's already specified in the tooltip's title

image.png.690757c47089e50a5f39f611b9a72555.png

Regarding amount of text, I think that as long as you keep a clear layout of each attribute's values (like in this case), adding descriptions at the end of the tooltip contributes to a more detailed understanding of the different combat stats.

Edited by guerringuerrin
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43 minutes ago, guerringuerrin said:

I'd still group the Bonus Damage with the weapon section and remove "per Second"

I don't understand why. That would be rather confusing, the tooltip should start by describing what is the element you are hovering, and in this case it's the DPS.

43 minutes ago, guerringuerrin said:

Regarding amount of text, I think that as long as you keep a clear layout of each attribute's values (like in this case), adding descriptions at the end of the tooltip contributes to a more detailed understanding of the different combat stats.

Agree, but I was talking about trying to reduce the texts on the lines where stats are displayed, the small description below ofc aren't a diminishing the readability. 


I would prefer not call the damage reduction % be called "Bonus Resistance" to not be confused with a bonus like in dps, but indeed "Resistance to Pierce attack" is maybe not the best, so i named it "Hack Damage Reduction". It's rather obvious anyways that it is a reduction from incoming attacks.

screenshot0003.thumb.png.af3bc0eed2bc03d235452f44f96f84ce.png
It might not be that obvious that the (+1) here is the bonus, however if i try to any variation of Base (+1 BonusHack Resistance Points it becomes ugly... So I think I'll leave it like this and hope I'll pass the@guerringuerrin validation :laugh:

Edited by Atrik
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9 minutes ago, Atrik said:

I don't understand why. 

My point is the tooltip isn't actually describing the DPS — it's describing the unit's combat stats. 7.2 (+1.1) damage at 1.25 second intervals. At no point does it show the calculation based on the damage dealt in one second (the 6.6 shown the hovering element) BUT...

16 minutes ago, Atrik said:

That would be rather confusing, the tooltip should start by describing what is the element you are hovering, and in this case it's the DPS.

...I get your point here. Makes sense.

17 minutes ago, Atrik said:

I would prefer not call the damage reduction % be called "Bonus Resistance" to not be confused with a bonus like in dps, but indeed "Resistance to Pierce attack" is maybe not the best, so i named it "Hack Damage Reduction". It's rather obvious anyways that it is a reduction from incoming attacks.

Hack Damage Reduction seems a good choice :)

18 minutes ago, Atrik said:

It might not be that obvious that the (+1) here is the bonus, however if i try to any variation of Base (+1 BonusHack Resistance Points it becomes ugly... So I think I'll leave it like this and hope I'll pass the@guerringuerrin validation :laugh:

Yeah it's pretty the same way as aoe2 shows it but using brackets. It's not that obvious but I agree with you: let's avoid cluttered ugliness =] 
Your hopes has been heard.

@vanz sorry for flood your thread with off-topic discussion :rolleyes:
 

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