guerringuerrin Posted 17 hours ago Report Share Posted 17 hours ago (edited) @AtrikYour alternative is so much cleaner and easy to read than this: 23 hours ago, guerringuerrin said: Edited 17 hours ago by guerringuerrin 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 2 hours ago Report Share Posted 2 hours ago 14 hours ago, guerringuerrin said: @AtrikYour alternative is so much cleaner and easy to read than this: Thanks @guerringuerrin. The previous iteration wasn't satisfactory because it didn't help that much to estimate upgrade levels. I think I much more prefer it now and I think it's easy to read. (on screenshots you don't see the cursors but each tooltip correspond to the stat you hover ofc) 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 2 hours ago Report Share Posted 2 hours ago (edited) 19 minutes ago, Atrik said: Thanks @guerringuerrin. The previous iteration wasn't satisfactory because it didn't help that much to estimate upgrade levels. I think I much more prefer it now and I think it's easy to read. (on screenshots you don't see the cursors but each tooltip correspond to the stat you hover ofc) Let me describe it to see if I understood it correctly: The Bow of this archer has 7.2 of base Damage + 1.1 Damage from the first Ranged Attack damage (15%). I asume if you research the second Pierce damage, the % bonus will be higher It also has a base Pierce Resistance of 1 + 2 from two Pierce Resistance upgrades researched. EDIT: also the 6.6 we see in the sword next to the portrait is the real DPS of the Bow, as it has an interval of 1.25 second. That's a boonGUI legacy feature Edited 2 hours ago by guerringuerrin 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 2 hours ago Report Share Posted 2 hours ago 15 minutes ago, guerringuerrin said: Let me describe it to see if I understood it correctly: The Bow of this archer has 7.2 of base Damage + 1.1 Damage from the first Ranged Attack damage (15%). I asume if you research the second Pierce damage, the % bonus will be higher It also has a base Pierce Resistance of 1 + 2 from two Pierce Resistance upgrades researched. EDIT: also the 6.6 we see in the sword next to the portrait is the real DPS of the Bow, as it has an interval of 1.25 second. That's a boonGUI legacy feature Yes all correct, however if you feel like double checking is that because it's not that intuitive? 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 2 hours ago Report Share Posted 2 hours ago I don't know if/how I could do better without adding text (that would ultimately make the tooltip less readable overall...). Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 2 hours ago Report Share Posted 2 hours ago 4 minutes ago, Atrik said: Yes all correct, however if you feel like double checking is that because it's not that intuitive? Haha Keep in mind that I'm barely familiar with 0 A.D.'s numbers. I've always found them very hard to read, and in general, I'm pretty lazy when it comes to numbers. If you don’t mind, I’ll get a bit picky and suggest the following changes. Damage Bow: 7.2 (+1.1) Pierce Bonus: 15% Interval: 1.25 seconds “Damage per Second” doesn’t really make sense in the context of the tooltip. I’d also remove the indentation or just use a single level. In the case of the damage tooltip, double indentation only adds confusion. I’d also try this alternative layout which I find better than the first : Bow Damage 7.2 (+1.1) Pierce 15% Bonus 1.25s Interval Or: Damage Bow 7.2 (+1.1) Pierce 15% Bonus 1.25s Interval I think these layouts improve readability and allow the player to quickly understand the structure of the tooltip. 1 minute ago, guerringuerrin said: Damage Bow 7.2 (+1.1) Pierce 15% Bonus 1.25s Interval And the third one is my favourite 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 1 hour ago Report Share Posted 1 hour ago 8 minutes ago, guerringuerrin said: Damage Bow 7.2 (+1.1) Pierce 15% Bonus 1.25s Interval This seems that it can look better, I'll try! 4 minutes ago, guerringuerrin said: “Damage per Second” doesn’t really make sense in the context of the tooltip. I’d also remove the indentation or just use a single level. In the case of the damage tooltip, double indentation only adds confusion. You don't see the cursor, but, this is the header of the tooltip because you are currently hovering the Damage Per Second stat. Then, you get the breakdown so first indent. Then a second indent because it is a breakdown of the attack. So I think It's how it makes the more sens. 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 1 hour ago Report Share Posted 1 hour ago 3 minutes ago, Atrik said: You don't see the cursor, but, this is the header of the tooltip because you are currently hovering the Damage Per Second stat. Then, you get the breakdown so first indent. Then a second indent because it is a breakdown of the attack. So I think It's how it makes the more sens. Yeah I'm aware of that! Still feels off in the context of the tooltip. 3 minutes ago, Atrik said: Then, you get the breakdown so first indent. Then a second indent because it is a breakdown of the attack. So I think It's how it makes the more sens. If you want to keep the indentation, I feel like only two indents would be better than three Quote Link to comment Share on other sites More sharing options...
Atrik Posted 42 minutes ago Report Share Posted 42 minutes ago 1 hour ago, guerringuerrin said: If you want to keep the indentation, I feel like only two indents would be better than three There there, you were right, too much indents . I tried few things around your suggestions and that's what I think is best. Added some details for buildings too so that it's easier to differentiate base arrows and arrows from garrison too. Thoughts? Quote Link to comment Share on other sites More sharing options...
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