Jump to content

Move champion units back to Forts / Special Buildings?


Seleucids
 Share

Recommended Posts

On 25/05/2025 at 1:18 AM, Atrik said:

I like other things in historical, but the slower cav speed there did make me realize that it is a exciting part of playing cavalry. Trying to get the most out of the mobility seems pretty normal. I'm not sure it will be well received by most players to reduce cav speed. Making counter damage actually punishing is probably all that's needed, and what will make the game more interesting. You shouldn't be able just rely on having a big number of champ cavs and bump into any army.

As they have mobility and strength, they need a weakness, and that weakness should be being mediocre at holding a front-line against inf spears.

Suggestion : restore old counter multiplier values (x3 inf spear vs cav and x2 spear cav vs cav).

x2 spear cav vs cav) -> This will create a lot of problems, right?

Link to comment
Share on other sites

Try increasing the space between champion cavalry units. You'll see that we'll be a little less OP. A bit like champion chariots. +piercing armor -1

And remove the health boost tech from Persian and Selucid champions. Champion units need to be balanced between civilizations. 

Edited by Dakara
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...