emuletas Posted May 15, 2010 Report Share Posted May 15, 2010 WIll you include an automatic atack system? This means, if 1 unit of a civilization sees a enemy, he atacks without you send it. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted May 15, 2010 Report Share Posted May 15, 2010 Yes.(Currently there's basically no unit AI, just a badly-designed state machine for basic testing - it'll need to be rewritten to handle order queues, combat stances, etc. Preferably it would be rewritten by someone with AI experience who can design it better than my current attempt ) Quote Link to comment Share on other sites More sharing options...
emuletas Posted May 15, 2010 Author Report Share Posted May 15, 2010 It looks hard Quote Link to comment Share on other sites More sharing options...
darthturtle Posted May 16, 2010 Report Share Posted May 16, 2010 I'm assuming that you can toggle the behavior of the units, so that you can order units to hold and only attack when the enemy's in range, or order them to chase down all enemies in sight. Is this the plan? Quote Link to comment Share on other sites More sharing options...
feneur Posted May 16, 2010 Report Share Posted May 16, 2010 Those are indeed some of the behaviors we intend to implement. Quote Link to comment Share on other sites More sharing options...
arxarts Posted May 20, 2010 Report Share Posted May 20, 2010 I know this isn't auto-attacking, but its still "troop stance" stuff, so here goes:What about a system that when a troop has less than, say 25% hitpoints, it goes to the healing station automatically, and when its fully healed goes back to its original position. Or maybe a button function in the healing station that sends all the nearest critically injured soldiers back to camp to heal, and returns them to their original positions.This would be mainly to save players the trouble of wedging in units who are about to die, and the tedious task of extracting the fully healed units. Players of AoEIII might remember this happening around the Field Hospitals, which by the way had a terrible healing radius (please make the radius big enough for at least three rows of horses!). Quote Link to comment Share on other sites More sharing options...
Ephestion Posted May 25, 2010 Report Share Posted May 25, 2010 Auto healing would muck up the fights because units would just start to leave when their HP is down. Instead have a command button that selects all injured units say under 30% and then you bring them manually to the healing spot. Quote Link to comment Share on other sites More sharing options...
darthturtle Posted May 26, 2010 Report Share Posted May 26, 2010 Or maybe a retreat button, like in Company of Heroes Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 26, 2010 Report Share Posted May 26, 2010 The only "auto-healing" will come from priests and Temple. Sorry. lol Quote Link to comment Share on other sites More sharing options...
SMST Posted May 26, 2010 Report Share Posted May 26, 2010 The only "auto-healing" will come from priests and Temple. Sorry. lolOh really?Then you have skipped the concept of autohealing as described here? (somewhere below)(please say yes) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 1, 2010 Report Share Posted September 1, 2010 (edited) What I meant was that units won't just go to a hospital without your orders and auto-heal like that. Regeneration is a feature in the design, yeah... but they will heal very slowly that way. Edited September 1, 2010 by Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
Alpha of the Eagles Posted September 1, 2010 Report Share Posted September 1, 2010 Hm. Will there be a keyboard shortcut. It's a pain in Settlers 3 to find the wounded and dispatch to the healer manually. Quote Link to comment Share on other sites More sharing options...
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