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Challenge mode discussion


Lion.Kanzen
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It is similar to the campaign  narrative mode but without a marked narrative and the faction can be selected.

I don't know if we should give it a name to distinguish it.

There is a similar mode in Starcraft 2 as well as in AoE II that serves to improve your game.

"Tactical Command is a basic challenge in StarCraft II."

 

"The challenge has its focus on teaching the player what terran units to use to counter zerg units."

And it has reward points.

https://starcraft.fandom.com/wiki/Tactical_Command

In AoE II.

"The Art of War is a campaign in Age of Empires II: Definitive Edition. It is a series of short scenarios that serve as challenges to test the player's skills in using more advanced strategies such as booming, rushing, and turtling, while also expanding on game mechanics such as unit counters and battle formations."

Scenarios

In each scenario, the player will obtain a medal (gold, silver, or bronze) depending on how fast they could complete the scenario (or based on the number of units they lose, in the case of the Land Battle, Naval Battle, and Battle Formations scenarios).

https://ageofempires.fandom.com/wiki/The_Art_of_War_(Age_of_Empires_II)

They are basically short scenarios with simple objectives and rewarded for competence in the use of resources and time.

 

 

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41 minutes ago, Lion.Kanzen said:

Here we can take an idea of a challenge for the first scenario.

the challenge of creating a population boom in a short period of time.

 

Good idea to turn this into an official Challenge map. Perhaps there can be "rounds" in this one. Round 1, 50 pop in 10 minutes (the exact numbers can be determined by better players). Pass that, go to round 2, etc. 

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4 minutes ago, wowgetoffyourcellphone said:

Good idea to turn this into an official Challenge map. Perhaps there can be "rounds" in this one. Round 1, 50 pop in 10 minutes (the exact numbers can be determined by better players). Pass that, go to round 2, etc. 

Ideas and concepts in this section may be provided by our(best/pro) players.

You will use the basic structure of the campaign, which will be objectives, some introductions, instructions and achievements.

Just like the campaign, the player will set the difficulty and handicap settings.

The method of unlocking scenarios will be followed.

I would like players to be able to share their achievements on some external data (optional).

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2 minutes ago, wowgetoffyourcellphone said:

I had the same thought. A way to gauge your skills against others (if you choose to), but not in a PvP setting. 

There will be multiplayer adaptations of these ideas, but for now we need control and development in SP.

I was thinking of splitting the game into 2 parts since we never agree.

The single player match and some non-competitive matches, with all those ideas and options as well as maps.

And the most limited competitive multiplayer without such avant-garde ideas.

The single player and non-competitive community will enjoy more extensive gameplay and more maps.

Why this way or means?

This way we can add more game modes and things to the scenarios and maps.

As you once said: "not all ideas are welcome in competitive."

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