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An auto tech that only works within your teritory.


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I like the roman roads tech.  I'm wondering if there is a way to do somethign similar as a teambonus but only in allied territory.   For example maybe a secondary team bonus for rome and allies is all units 2% faster movement within allied territories.  Any idea on what that might look like in a script?

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... or actually build roads and bridges? Kind of a special building?  A bridge could cross water or represent a ramp to a cliff.

This would mean allowing to build elements that would be finally owned by Gaia (very much like some watch towers) - but that can be walked on, then giving a speed bonus and that can be added to and destroyed as well? Destroyed by artillery or ships, I mean. 

 

Wild, wild dreams... (unfortunately I am not able to contribute coding at all. I know it is always easy to express some wild ideas and expext others to do the hard work)

 

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Sorry, could not stop phantatasizing:

There could be three additional elements:

- roads ("buildable buildings/flat walls placed on land, and that can be walked on by everyone, providing a speed bonus")

- bridges ("roads on a wall through water") 

- ramps ("bridge on land")

Now imaginge:

- the effect of building a bridge through a river that actually blocks ships like a wall blocks an army on land. Of course the bridge could be attacked by a ship (like a wall by an army).

- Civs having poor naval skill could instead have good building techs so they can reach that close island with a bridge (I suggest a maximum length needs to be defined)

- effect of a ramp to access that mountain plateau that has precious resources or that is only accessible from a well protected side. Of course ramps can be destroyed by anyone. (Owner will be Gaia even if you built it yourself!)

- the effect of a road into enemy territory that not only accelerates own troops but also the enemy during his counter attack. Roads would need to be protected.

 

/end phantasizing

All this would need considerable amount of changes and certainly is to be defined and assessed carefully in all consequences. A mod would be a good candidate to test such things. I would volunteer implementing it if I could do it at all.

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1 hour ago, Grautvornix said:

... or actually build roads and bridges? Kind of a special building?  A bridge could cross water or represent a ramp to a cliff.

This would mean allowing to build elements that would be finally owned by Gaia (very much like some watch towers) - but that can be walked on, then giving a speed bonus and that can be added to and destroyed as well? Destroyed by artillery or ships, I mean. 

 

Wild, wild dreams... (unfortunately I am not able to contribute coding at all. I know it is always easy to express some wild ideas and expext others to do the hard work)

 

 

1 hour ago, Grautvornix said:

Sorry, could not stop phantatasizing:

There could be three additional elements:

- roads ("buildable buildings/flat walls placed on land, and that can be walked on by everyone, providing a speed bonus")

- bridges ("roads on a wall through water") 

- ramps ("bridge on land")

Now imaginge:

- the effect of building a bridge through a river that actually blocks ships like a wall blocks an army on land. Of course the bridge could be attacked by a ship (like a wall by an army).

- Civs having poor naval skill could instead have good building techs so they can reach that close island with a bridge (I suggest a maximum length needs to be defined)

- effect of a ramp to access that mountain plateau that has precious resources or that is only accessible from a well protected side. Of course ramps can be destroyed by anyone. (Owner will be Gaia even if you built it yourself!)

- the effect of a road into enemy territory that not only accelerates own troops but also the enemy during his counter attack. Roads would need to be protected.

 

/end phantasizing

All this would need considerable amount of changes and certainly is to be defined and assessed carefully in all consequences. A mod would be a good candidate to test such things. I would volunteer implementing it if I could do it at all.

I like the ideas and am going to try and incorporate them into the historical patch Im working on.  I defintely could do somethign where certian buildings have an movement aura around them.  Not sure I could create "roads" per say. Also don't know if i can get it to effect own and allied units.  Something to think about and work on!

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