Emacz Posted December 3, 2024 Share Posted December 3, 2024 I like the roman roads tech. I'm wondering if there is a way to do somethign similar as a teambonus but only in allied territory. For example maybe a secondary team bonus for rome and allies is all units 2% faster movement within allied territories. Any idea on what that might look like in a script? Link to comment Share on other sites More sharing options...
Grautvornix Posted December 3, 2024 Share Posted December 3, 2024 ... or actually build roads and bridges? Kind of a special building? A bridge could cross water or represent a ramp to a cliff. This would mean allowing to build elements that would be finally owned by Gaia (very much like some watch towers) - but that can be walked on, then giving a speed bonus and that can be added to and destroyed as well? Destroyed by artillery or ships, I mean. Wild, wild dreams... (unfortunately I am not able to contribute coding at all. I know it is always easy to express some wild ideas and expext others to do the hard work) 1 Link to comment Share on other sites More sharing options...
Grautvornix Posted December 3, 2024 Share Posted December 3, 2024 Sorry, could not stop phantatasizing: There could be three additional elements: - roads ("buildable buildings/flat walls placed on land, and that can be walked on by everyone, providing a speed bonus") - bridges ("roads on a wall through water") - ramps ("bridge on land") Now imaginge: - the effect of building a bridge through a river that actually blocks ships like a wall blocks an army on land. Of course the bridge could be attacked by a ship (like a wall by an army). - Civs having poor naval skill could instead have good building techs so they can reach that close island with a bridge (I suggest a maximum length needs to be defined) - effect of a ramp to access that mountain plateau that has precious resources or that is only accessible from a well protected side. Of course ramps can be destroyed by anyone. (Owner will be Gaia even if you built it yourself!) - the effect of a road into enemy territory that not only accelerates own troops but also the enemy during his counter attack. Roads would need to be protected. /end phantasizing All this would need considerable amount of changes and certainly is to be defined and assessed carefully in all consequences. A mod would be a good candidate to test such things. I would volunteer implementing it if I could do it at all. 2 Link to comment Share on other sites More sharing options...
Emacz Posted December 3, 2024 Author Share Posted December 3, 2024 1 hour ago, Grautvornix said: ... or actually build roads and bridges? Kind of a special building? A bridge could cross water or represent a ramp to a cliff. This would mean allowing to build elements that would be finally owned by Gaia (very much like some watch towers) - but that can be walked on, then giving a speed bonus and that can be added to and destroyed as well? Destroyed by artillery or ships, I mean. Wild, wild dreams... (unfortunately I am not able to contribute coding at all. I know it is always easy to express some wild ideas and expext others to do the hard work) 1 hour ago, Grautvornix said: Sorry, could not stop phantatasizing: There could be three additional elements: - roads ("buildable buildings/flat walls placed on land, and that can be walked on by everyone, providing a speed bonus") - bridges ("roads on a wall through water") - ramps ("bridge on land") Now imaginge: - the effect of building a bridge through a river that actually blocks ships like a wall blocks an army on land. Of course the bridge could be attacked by a ship (like a wall by an army). - Civs having poor naval skill could instead have good building techs so they can reach that close island with a bridge (I suggest a maximum length needs to be defined) - effect of a ramp to access that mountain plateau that has precious resources or that is only accessible from a well protected side. Of course ramps can be destroyed by anyone. (Owner will be Gaia even if you built it yourself!) - the effect of a road into enemy territory that not only accelerates own troops but also the enemy during his counter attack. Roads would need to be protected. /end phantasizing All this would need considerable amount of changes and certainly is to be defined and assessed carefully in all consequences. A mod would be a good candidate to test such things. I would volunteer implementing it if I could do it at all. I like the ideas and am going to try and incorporate them into the historical patch Im working on. I defintely could do somethign where certian buildings have an movement aura around them. Not sure I could create "roads" per say. Also don't know if i can get it to effect own and allied units. Something to think about and work on! 1 Link to comment Share on other sites More sharing options...
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