Emacz Posted Monday at 00:27 Report Share Posted Monday at 00:27 Been putting together a historical patch with input from active players (anyway who plays is welcome to give feedback and suggestion and most of the time it will work into a new update.) I wanted to come up with an "ambush" type unit that is hard to be seen... I know vision ranges, but is there a way to set a unit to not be seen until its within x distance of an enemy unit or building? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Monday at 00:38 Report Share Posted Monday at 00:38 That's a feature that no one has implemented yet. https://trac.wildfiregames.com/wiki/GameplayFeatureStatus https://trac.wildfiregames.com/ticket/3177 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted Monday at 00:40 Author Report Share Posted Monday at 00:40 1 minute ago, Lion.Kanzen said: That's a feature that no one has implemented yet. https://trac.wildfiregames.com/wiki/GameplayFeatureStatus https://trac.wildfiregames.com/ticket/3177 thanks and as far as this one: Building damage/fire is that mean how much fire buildings take? cause ive implemented that Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Monday at 00:44 Report Share Posted Monday at 00:44 4 minutes ago, Emacz said: thanks and as far as this one: Building damage/fire is that mean how much fire buildings take? cause ive implemented that We've discussed that but... I have no idea if it's taken into account. Quote Link to comment Share on other sites More sharing options...
Emacz Posted Monday at 00:52 Author Report Share Posted Monday at 00:52 7 minutes ago, Lion.Kanzen said: We've discussed that but... I have no idea if it's taken into account. I have, but for now its just kinda hit and miss, its hard by myself, and would like more help/opinions. But for example small houses, farmsteads, storehouses have only 10% chance to block fire and the duration is 50% longer than normal. Where as fortress is 100% block so it cant get burned at all, maybe I should make it 90 though? <Resistance> <Entity> <ApplyStatus> <Burning> <Duration>1.5</Duration> <BlockChance>0.1</BlockChance> </Burning> </ApplyStatus> </Entity> </Resistance> 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Monday at 00:55 Report Share Posted Monday at 00:55 2 minutes ago, Emacz said: . Where as fortress is 100% block so it cant get burned at all, maybe I should make it 90 though? 98% It makes more sense. 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted Monday at 00:58 Author Report Share Posted Monday at 00:58 Yeah i gues i've never thought of that just kept them 0.1/0.2..... 1.0. and CCs? i feel like they should burn a little bit more than forts, defintiely more wood in a cc Quote Link to comment Share on other sites More sharing options...
Emacz Posted Monday at 01:03 Author Report Share Posted Monday at 01:03 6 minutes ago, Lion.Kanzen said: 98% It makes more sense. done! thanks Im pretty sure you said you can only play off line due to poor connection? Have you had a chance to look at the historical patch yet? I'd appreciate other ideas/suggestions like this one. You seem to be one of the most active people on forum, or at least on my posts Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Monday at 01:39 Report Share Posted Monday at 01:39 31 minutes ago, Emacz said: done! thanks Im pretty sure you said you can only play off line due to poor connection? Have you had a chance to look at the historical patch yet? I'd appreciate other ideas/suggestions like this one. You seem to be one of the most active people on forum, or at least on my posts I must have time. That is my other limitation. I still have some maps to make. I haven't even finished testing the Germans yet. I can try them, did you upload them to Github? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Monday at 01:48 Report Share Posted Monday at 01:48 43 minutes ago, Emacz said: I'd appreciate other ideas/suggestions like this one. You seem to be one of the most active people on forum, or at least on my posts For me it's easy because I've always been a phone/tablet user. When I'm bored I check the forum. 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted Monday at 01:59 Author Report Share Posted Monday at 01:59 (edited) 11 minutes ago, Lion.Kanzen said: For me it's easy because I've always been a phone/tablet user. When I'm bored I check the forum. can get the latest release here! https://github.com/Emacz2/Historical-rebalance-patch/releases im constantly tweaking it as i gather more feedback. Eventually i'd like it to remain somewhat static with only changes happening when voted on by the community. Edited Monday at 01:59 by Emacz Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Monday at 02:05 Report Share Posted Monday at 02:05 5 minutes ago, Emacz said: can get the latest release here! https://github.com/Emacz2/Historical-rebalance-patch/releases im constantly tweaking it as i gather more feedback. Eventually i'd like it to remain somewhat static with only changes happening when voted on by the community. I'll try it when I can. Quote Link to comment Share on other sites More sharing options...
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