rerkly Posted November 6 Report Share Posted November 6 the pathfinder grid hasn't been setup yet, aborting ComputeJPSPath it crashes my game if i call cmpunitmotion Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 7 Report Share Posted November 7 @Stan` Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 7 Report Share Posted November 7 We need a bit more information than this. What OS, what version of the game, and what are you trying to achieve. Quote Link to comment Share on other sites More sharing options...
rerkly Posted November 8 Author Report Share Posted November 8 Os: Linux Version: 0.0.27 heres the vid also showing some of what i've been working https://www.youtube.com/watch?v=kGYAxKprj3s right after the time 0a.d crashes 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 8 Report Share Posted November 8 Interesting to see a first person mod. How are you calling unitmotion ? 1 Quote Link to comment Share on other sites More sharing options...
rerkly Posted November 9 Author Report Share Posted November 9 Problem Solved! I managed to fix it by commenting all the lines in the JPSPath and the problem went away. I just called it like the game engine does, this.MoveFormationToTargetAttackRange i just need to find the right code and change it to appropriate ones. Its all with the help of engine that i got it working. Ill see how it goes Thanks Stan 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.