rerkly Posted November 6, 2024 Share Posted November 6, 2024 the pathfinder grid hasn't been setup yet, aborting ComputeJPSPath it crashes my game if i call cmpunitmotion Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 7, 2024 Share Posted November 7, 2024 @Stan` Link to comment Share on other sites More sharing options...
Stan` Posted November 7, 2024 Share Posted November 7, 2024 We need a bit more information than this. What OS, what version of the game, and what are you trying to achieve. Link to comment Share on other sites More sharing options...
rerkly Posted November 8, 2024 Author Share Posted November 8, 2024 Os: Linux Version: 0.0.27 heres the vid also showing some of what i've been working https://www.youtube.com/watch?v=kGYAxKprj3s right after the time 0a.d crashes 2 Link to comment Share on other sites More sharing options...
Stan` Posted November 8, 2024 Share Posted November 8, 2024 Interesting to see a first person mod. How are you calling unitmotion ? 1 Link to comment Share on other sites More sharing options...
rerkly Posted November 9, 2024 Author Share Posted November 9, 2024 Problem Solved! I managed to fix it by commenting all the lines in the JPSPath and the problem went away. I just called it like the game engine does, this.MoveFormationToTargetAttackRange i just need to find the right code and change it to appropriate ones. Its all with the help of engine that i got it working. Ill see how it goes Thanks Stan 1 Link to comment Share on other sites More sharing options...
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