Shield Bearer Posted June 26, 2009 Report Share Posted June 26, 2009 I've been following this game for months, but this like my first topic and what I wanted to know was will there be a physics engine in the game, I mean will units helmets and shields fly off when they die and will building crumble as their attacked like in AOE3? Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted June 26, 2009 Report Share Posted June 26, 2009 No - all the animations are pre-computed by the artists, so deaths don't have any real-time physics. It'd take quite a lot of effort to implement (partly on the programming side, and partly on the art side preparing all the models with detachable pieces and defining their collision shapes and chopping up buildings into flingable pieces and whatever), and the benefit isn't huge (it's just a fun graphical effect, not something fundamental to the game), and we have limited resources, so we haven't considered it worthwhile. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted June 26, 2009 Author Report Share Posted June 26, 2009 All right I get it. but will the buildings at least crumble and will units fly off when hit by an elephant or something? Quote Link to comment Share on other sites More sharing options...
darthturtle Posted June 27, 2009 Report Share Posted June 27, 2009 I highly doubt it, and I think it'll take too much time to get physics working in the code anyway Quote Link to comment Share on other sites More sharing options...
Tar-Palantir Posted June 29, 2009 Report Share Posted June 29, 2009 any way I don't care about the graphics as long as the game is good Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted June 29, 2009 Author Report Share Posted June 29, 2009 darn u, Tar-Palantir, u can go back to playing the third age for GBA, where you can't make out which is a unit and which is the ground. Quote Link to comment Share on other sites More sharing options...
buggy123 Posted July 5, 2009 Report Share Posted July 5, 2009 maybe it can be implemented later. Good physics are quite entertaining and makes the battle more...spectacular. But I agree, it isn't that important. We should focus more on game play and things like that for now Quote Link to comment Share on other sites More sharing options...
Setlec Posted July 13, 2009 Report Share Posted July 13, 2009 i think that a physics engine must be implemented you could use the bullet physics which really good! today's games are more realistic and the most gamers want realistic games even it's a sci-fi or fantasy game.Cheers Quote Link to comment Share on other sites More sharing options...
MrChocolateBear Posted July 13, 2009 Report Share Posted July 13, 2009 At this point in time, implementing real-time physics is not something we are considering due to a number of factors, including the limited number of staff working on the game, and our desire to release the game within an acceptable time period. It is worth noting that most of the benefits from implementing real-time physics into 0 A.D. would be graphical, instead of gameplay, enhancements. We realize that gamers crave more immersion from the games they play, and we hope to give them that in 0 A.D. through our historical accuracy and strategic gameplay. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 13, 2009 Report Share Posted July 13, 2009 Adding to what Ari said, of course we wouldn't mind if some brilliant Open Sourcer comes out of the woodwork and submits a fully functional Physics patch for the game. But other than that we aren't going to use Official Team time to code a physics engine. Quote Link to comment Share on other sites More sharing options...
Setlec Posted July 13, 2009 Report Share Posted July 13, 2009 i might get that done but i won't promise anything coz i'm implementing to another game engine (with my noobish skill)... but if i am successful on my first implementation then i'll do that here...Cheers Quote Link to comment Share on other sites More sharing options...
MrChocolateBear Posted July 14, 2009 Report Share Posted July 14, 2009 Setlec, I know a lot of people would appreciate a real-time physics patch for 0 A.D. so if you have the chops, by all means! Open-source is all about community, so we really appreciate it when people contribute to making 0 A.D. a better product. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.