Lion.Kanzen Posted October 8 Report Share Posted October 8 These are ideas to make 0 A.D more unique and fun. One of them is to have a large universe of Certain technologies should be traded or even stolen. I think of a technology tree Where philosophy and religion can traded, I mean interchange of ideas. Ideas as Aristotelism or concept like a government system can be copied traded. Ideas like Hellenism, Dualism, astronomy, trigonometry can pass from one fraction to another. It's the most exotic idea I've ever had. I have thought for several years that cultural exchange generates knowledge and many times trade brought those ideas from a nation to another. I have thought of temples, markets, theatres and libraries as places where technologies from a neighbouring fraction appear randomly, or simply for the matter of trading. In certain buildings certain ideas, i.e. technologies, will appear. But not from the beginning, there would have to be diplomatic and trade relations. The other idea would be to destroy any building that contains such technology... 2 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted October 8 Report Share Posted October 8 GREAT IDEA! You can certainly only get foreign ideas from civs that are known (i.e. that you have discovered/visited or that discovered/visited you). -> Then bringing in fresh ideas/techs could belimited to traders only, i.e. we need to establish a trade route with that neighbor. If you have to go through enemy territory the trader would need to be escorted. If this was the only way there are consequences: -> Trading with others must be possible. This would only work with neutral or allied parties. If everyone was neutral by default - meaning traders, workers or scouts would be initially left in peace, soldiers/armies would be considered an attack / act of declaring war automatically. ->War had to be intentionally declared (make someone your enemy from default neutral). ->Then we probably also need to allow declaring peace again (e.g. ability to surrenders while before being completely destroyed - the other party would request paying tributes). That could be an interesting aspect in gameplay. All this would certainly also neet to trigger a reaction by the AI. Then, new ideas/techs could also be brought in during or after times of conflict (no matter if you win or surrender!). Sorry, I got carried away changing the entire game mechanics... But that could be a unique feature of 0AD. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted October 8 Report Share Posted October 8 Maybe the best way to do this with gameplay value in mind would be to have a number of universal techs that can be bought by anybody regardless of civs, but once bought become unavailable for other players. Personally, I'd rather have more unit specific upgrades available across the board than big techs like those. In a way we already have the "sharing of ideas" effect on gameplay with team bonuses. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 8 Author Report Share Posted October 8 1 hour ago, BreakfastBurrito_007 said: Maybe the best way to do this with gameplay value in mind would be to have a number of universal techs that can be bought by anybody regardless of civs, but once bought become unavailable for other players. Personally, I'd rather have more unit specific upgrades available across the board than big techs like those. In a way we already have the "sharing of ideas" effect on gameplay with team bonuses. Yes, it has to be from certain technologies. I've also thought about bonuses and even sharing military units. But if this is more focused on data collection, like the Alexandria library, where they copied books from the ships that arrived at the port. Not all of the technologies in the game will be included. Quote Link to comment Share on other sites More sharing options...
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