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New sparta patch


Emacz
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I patched sparta even more from the latest com mod.  Tried to make it more historically accurate. But want to make sure game play is still balanced.  If anyone wants to test out with me let me know and i can send zipped patch!

Edited by Emacz
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  • Emacz changed the title to New sparta patch
Posted (edited)
On 09/10/2024 at 1:49 PM, wowgetoffyourcellphone said:

Do you have a list of changes? 

The goal was to make sparta a little more historically accurate and promote a more aggressive approach.

Normal skrimishers/hoplites are the "working class" free non slaves (perioeci) They have 80% health of other civs, 75% dmg/armor.  They are cheaper (40Food 40Wood) and train in 9 seconds instead of 10.  They over time can promote to their champ units (battle and by garrison) until then they are unable to receive any tech upgrades. They gather wood/stone/metal .05 faster than other civs

Women 60% health, 50% more hack dmg and 50% hack and pierce armor. They train in 9 seconds (Sparta treated their women the best out of all of Greece, mainly because the men were too busy training/fighting)


They start out with spear pony, similiar to skirmishers/hoplites since they are "perioeci"  it has 80% health and and dmg but cost 80% less resources.  They have merc spear and Jav cav from CC and markets p2.  You can't build stable until p3, then you can train merc cav from stable (Sparta relied heavily on Merc for Calvary.  They didn't have their own Calvary until late in their history)


There are no barracks, 
units are trained from the CC, ssystion and senate.  Along with additional women from houses with tech, and slaves from the market in p2.  Slaves cost 10 food 20 metal and take 10 seconds to train they have 2x the gather rate of normal men, but only 30 health and lose .25/second.  They take up no pop. From market they train in 5 seconds but cost 10 food 40 metal

Spartiates have an aurora that makes workers gather 15% faster within range,
Ssystion and Senate cost 150 stone 50 metal 50 wood and take 105 seconds to build.  You gain 5 pop for each one built. They can garrison 5 units and now also provide experience trickle like barracks.  They can be upgraded for 200 stone 200 metal 100 wood in 90 seconds, garrison increases to 10, total population added is 10 (5 regular and 5 when upped) and train units 10% faster

Sparta teambonus now applies to all infantry spearmen (heroes, champs, regular etc)

Champs cost 90/90/70 Food/wood/metal, they now have Infintry Jav champs aviable p2, but you must up a ssystion first to be able to train them.

Leonidas ranged is now 40, dmg 15% +2 of each resistance
Agis -40% metal, -20% train time for own and allied soldiers

There are 3 speed techs, first is regular 15% 
Second is 10% but applies to all infantry, however they take 20% more train time and -1 of each resistance
Third is the same, additional 10% (35 total) but 20% more (40 overall) train time and -1 of each resistance (-2 overall)

All Civs
Merc + Champ cav = 2 pop instead of 1
All archers dmg increased from 7.2-7.5
Increased all champ spearman dmg and bonus vs cav =3
Increased all hero spearman dmg


P2 phase up increased to 650/650/100/100 Food/wood/stone/metal
P3 phase up increased to 100/100/800/800 Food/wood/stone/metal

tried to bring back 10% health for all units when u hit p2, but having issues with that at moment...

If there is a enough interests, I would like to start tweaking other civs as well to try and make them more historically accurate, unique yet still balanced.  What Ive noticed so far while testing out sparta is they are weak/challenging to play late game...

Edited by Emacz
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