Emacz Posted October 6 Report Share Posted October 6 (edited) I patched sparta even more from the latest com mod. Tried to make it more historically accurate. But want to make sure game play is still balanced. If anyone wants to test out with me let me know and i can send zipped patch! Edited October 6 by Emacz 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted October 9 Author Report Share Posted October 9 https://filetransfer.io/data-package/lQEGOMIj#link newest link to the current patch. Im still trying to balance and tweak. Would really appreicate if others give it a try. Eventually i want to move on to other civs! 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 9 Report Share Posted October 9 1 hour ago, Emacz said: https://filetransfer.io/data-package/lQEGOMIj#link newest link to the current patch. Im still trying to balance and tweak. Would really appreicate if others give it a try. Eventually i want to move on to other civs! Do you have a list of changes? Quote Link to comment Share on other sites More sharing options...
Emacz Posted October 9 Author Report Share Posted October 9 4 minutes ago, wowgetoffyourcellphone said: Do you have a list of changes? I had one, and then i kept changing it let me try and come up with one. Quote Link to comment Share on other sites More sharing options...
Emacz Posted October 9 Author Report Share Posted October 9 (edited) On 09/10/2024 at 1:49 PM, wowgetoffyourcellphone said: Do you have a list of changes? The goal was to make sparta a little more historically accurate and promote a more aggressive approach. Normal skrimishers/hoplites are the "working class" free non slaves (perioeci) They have 80% health of other civs, 75% dmg/armor. They are cheaper (40Food 40Wood) and train in 9 seconds instead of 10. They over time can promote to their champ units (battle and by garrison) until then they are unable to receive any tech upgrades. They gather wood/stone/metal .05 faster than other civs Women 60% health, 50% more hack dmg and 50% hack and pierce armor. They train in 9 seconds (Sparta treated their women the best out of all of Greece, mainly because the men were too busy training/fighting) They start out with spear pony, similiar to skirmishers/hoplites since they are "perioeci" it has 80% health and and dmg but cost 80% less resources. They have merc spear and Jav cav from CC and markets p2. You can't build stable until p3, then you can train merc cav from stable (Sparta relied heavily on Merc for Calvary. They didn't have their own Calvary until late in their history) There are no barracks, units are trained from the CC, ssystion and senate. Along with additional women from houses with tech, and slaves from the market in p2. Slaves cost 10 food 20 metal and take 10 seconds to train they have 2x the gather rate of normal men, but only 30 health and lose .25/second. They take up no pop. From market they train in 5 seconds but cost 10 food 40 metal Spartiates have an aurora that makes workers gather 15% faster within range, Ssystion and Senate cost 150 stone 50 metal 50 wood and take 105 seconds to build. You gain 5 pop for each one built. They can garrison 5 units and now also provide experience trickle like barracks. They can be upgraded for 200 stone 200 metal 100 wood in 90 seconds, garrison increases to 10, total population added is 10 (5 regular and 5 when upped) and train units 10% faster Sparta teambonus now applies to all infantry spearmen (heroes, champs, regular etc) Champs cost 90/90/70 Food/wood/metal, they now have Infintry Jav champs aviable p2, but you must up a ssystion first to be able to train them. Leonidas ranged is now 40, dmg 15% +2 of each resistance Agis -40% metal, -20% train time for own and allied soldiers There are 3 speed techs, first is regular 15% Second is 10% but applies to all infantry, however they take 20% more train time and -1 of each resistance Third is the same, additional 10% (35 total) but 20% more (40 overall) train time and -1 of each resistance (-2 overall) All Civs Merc + Champ cav = 2 pop instead of 1 All archers dmg increased from 7.2-7.5 Increased all champ spearman dmg and bonus vs cav =3 Increased all hero spearman dmg P2 phase up increased to 650/650/100/100 Food/wood/stone/metal P3 phase up increased to 100/100/800/800 Food/wood/stone/metal tried to bring back 10% health for all units when u hit p2, but having issues with that at moment... If there is a enough interests, I would like to start tweaking other civs as well to try and make them more historically accurate, unique yet still balanced. What Ive noticed so far while testing out sparta is they are weak/challenging to play late game... Edited October 13 by Emacz Quote Link to comment Share on other sites More sharing options...
Emacz Posted October 18 Author Report Share Posted October 18 https://github.com/Emacz2/leifs-sparta-patch its now up on github, more changes, you can download and read changes txt 1 Quote Link to comment Share on other sites More sharing options...
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