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Some units out of large selections pause after giving orders


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I had seen this behavior before in multiplayer games but never thought to test it. It seems when using large selections of units, some amount of them cannot fluidly get the new path. They pause very briefly while the rest smoothly get the new instructions. So if you spam click, those affected units never move. What is interesting is that after re-selecting all the units, its the same 10 -15 units that pause. Maybe not all the unit's instructions are calculated by the end of the turn so they have to be done on the next turn?

It affects both a26 and svn. i'll make a ticket too unless there is a duplicate.

So players, if you are upset some units aren't moving, don't spam new orders!

Edited by real_tabasco_sauce
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