Deicide4u Posted yesterday at 14:49 Report Share Posted yesterday at 14:49 28 minutes ago, Seleucids said: The bot still makes the same mistakes of using women to mine and infantry to farm. Sadly, this is one of those complications that arose from the current CS system. Bot can't differentiate very well between women and CS units. The number of women you need is variable depending on your strategy, but it shouldn't be more than 50. Especially in 200 population games. Quote Link to comment Share on other sites More sharing options...
mod_3d Posted 15 hours ago Author Report Share Posted 15 hours ago (edited) 11 hours ago, Seleucids said: Hi, I downloaded version 7 of your bot and test played it against Petra on very hard random settings. A few observations: The bot makes all women in the early stage, up to a third of its population. This gave the bot very good eco compared to Petra but very weak against rushes. The bot still makes the same mistakes of using women to mine and infantry to farm. The bot loves cavalry and its eco is mainly cavalry focused. The bot wins against Petra but with a very low KD. Dropsites are not placed close enough to the resources. Point one can be improved by changing the target number of females. Normally, in a 200 pop game, 55-60 women is the sweet spot. Even in 300 pop games, assuming you use all women to farm, no more than 65 women is necessary from my experience. Point 4 is a result of point 1: the bot always fights outnumbered battles. Point 5 can be improved by decreasing the maximum acceptable distance between res and dropsite. Hi! Do you have additional mods installed? The map and its settings can also make a difference (if the player bases are too close it can change the behavior settings). Screenshots with game and map settings for 200 units and 300 starting resources. If you get different results when playing the game, a save or screenshots may help to understand the reasons. First rush of basic Petra at 8min. 1. On Screenshot 50 support units for 13min. If you get more when testing, it could be due to: a) other mods or game settings. b) the number of units is less than 50, but a large batch size is selected when recruiting. 2. 5 support units are gathering wood 5 infantry units are gathering grain. The units switch one at a time at intervals: step 1 4 support and 1 infantry wood 4 infantry and 1 support grain step 2 3 support and 2 infantry wood 3 infantry and 2 support grain. etc. Full switching may take some time 3. On the screenshots by 8min 0 cavalry. 4. Example screenshots with unit graphs at 5 and 8+ min. With the mod, at 8+ minutes into the game, the infantry count is 2x higher than the base Petra. 5. No changes have been made to Dropsites, if there is a lot of fruit in the starting area it will increase unit movement as only one farm is built and mostly on the edge of the influence area not considering the location of these resources. Spoiler Petra rush Edited 15 hours ago by mod_3d Quote Link to comment Share on other sites More sharing options...
Seleucids Posted 6 hours ago Report Share Posted 6 hours ago A demo video of Petra_Extreme against Petra on Mainland. This time it didn't make 130 women. I think yesterday's incident was caused by Coastal Ranges map or some other weird settings. Quote Link to comment Share on other sites More sharing options...
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