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Mod Volatile Market(0.3.1). 8 Resources(4 New). Prices change during the game.


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UPDATE: Version 0.3.1 ( Fixed Summary tab )

NOTES:

The mod changes some parts in the GUI. Access to Barter and Resources through the button in the top Panel.

 

8 Resources in the Game.

Barter_and_Trade.thumb.png.791d6f49d88345c30b5967c1adc69abf.png

New: Amphoras, Olives, Papyrus, Coins.

 

Description:

Base Barter rate at the start of the game: 100 to 82.

After the first Barter on the Market, the rate for each resource starts to change dynamically.

If 100 units of a resource can be exchanged for a number greater than 82 it means a more favorable rate. And vice versa.

Dynamics of Rates:

 

Standard - when prices are updated, the rate can increase or decrease with equal probability, i.e. 50%/50%.

Growing - when prices are updated, the rate is more likely to rise than to fall. For example 85% increase, 15% decrease.

 

New Resources are available only in the Civic Center (technology) and Market (technology and barter).

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The Civic Center generates new resources 2 times faster than the Market.

 

Amphora

Available to all factions in CC and Market through technology.

standard price

standard dynamics

 

Olives

standard price

standard dynamics

Access :

Market through technology in all factions

 

CC

Production is available to the following factions through technology

Athens

Iberians

Macedonians

Ptolemies

Rome

Sparta

 

Papyrus

standard price

standard dynamics

Access :

Market through technology in all factions without bonuses

CC

Ptolemies first technology is available in Phase 1.

The rest of the factions from Phase 2.

 

Coins

Price: standard

Dynamics: Growing (this resource increases in price during the game)

Available to all factions in CC and Market through technology.

 

 

 

 

Version(0.2.0):

Added 5th type of resource "Coins"

The resource is NOT AVAILABLE for mining on the map, and for traders moving between markets.

 

Ways to get the resource:

1.It is possible to barter for other resources in the Market.

2.The Civic Centers and the Markets generate coins after researching technologies:

Technology branch in the Civic Center (Coinage).

Technology branch in the Market (Profit from local comerce)

 

Feature of this resource:

Has positive price dynamics

Coins become more expensive over time.

 

Preview Version(0.2.0)  on YOUTUBE:

 

 

Market in the Mod:

After the first Deal, prices become dynamic, in other words they change:

1.If players Barter resources in the Market

2.If players do NOT Barter resources on the Market

The exchange rate may gradually decrease or increase over time.

 

In a new game, the exchange rates will be different from the previous game.

Each next trade will increase or decrease the price differently.

The interval between updates has been increased to 7sec.

The market recovers unevenly for each update interval.

 

Infrequent events where there is a significant jump in rates.

 

Installation method:

Right-click on the archive

Select open with - specify 0 AD.

In the Settings menu the Mod should be displayed in Green color. Save and Restart the game

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Volatile_Market.zip

Volatile_Market_0_2_0.zip

 

Volatile_Market_0_3_1.zip

Edited by mod_3d
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  • mod_3d changed the title to Mod Volatile Market(0.2.0). Added Coins. Resource prices change during the game.
  • mod_3d changed the title to Mod Volatile Market(0.3.0). 8 Resources(4 New). Prices change during the game.
  • mod_3d changed the title to Mod Volatile Market(0.3.1). 8 Resources(4 New). Prices change during the game.

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