mod_3d Posted April 7 Report Share Posted April 7 (edited) UPDATE: Version 0.3.1 ( Fixed Summary tab ) NOTES: The mod changes some parts in the GUI. Access to Barter and Resources through the button in the top Panel. 8 Resources in the Game. New: Amphoras, Olives, Papyrus, Coins. Description: Base Barter rate at the start of the game: 100 to 82. After the first Barter on the Market, the rate for each resource starts to change dynamically. If 100 units of a resource can be exchanged for a number greater than 82 it means a more favorable rate. And vice versa. Dynamics of Rates: Standard - when prices are updated, the rate can increase or decrease with equal probability, i.e. 50%/50%. Growing - when prices are updated, the rate is more likely to rise than to fall. For example 85% increase, 15% decrease. New Resources are available only in the Civic Center (technology) and Market (technology and barter). The Civic Center generates new resources 2 times faster than the Market. Amphora Available to all factions in CC and Market through technology. standard price standard dynamics Olives standard price standard dynamics Access : Market through technology in all factions CC Production is available to the following factions through technology Athens Iberians Macedonians Ptolemies Rome Sparta Papyrus standard price standard dynamics Access : Market through technology in all factions without bonuses CC Ptolemies first technology is available in Phase 1. The rest of the factions from Phase 2. Coins Price: standard Dynamics: Growing (this resource increases in price during the game) Available to all factions in CC and Market through technology. Version(0.2.0): Added 5th type of resource "Coins" The resource is NOT AVAILABLE for mining on the map, and for traders moving between markets. Ways to get the resource: 1.It is possible to barter for other resources in the Market. 2.The Civic Centers and the Markets generate coins after researching technologies: Technology branch in the Civic Center (Coinage). Technology branch in the Market (Profit from local comerce) Feature of this resource: Has positive price dynamics Coins become more expensive over time. Preview Version(0.2.0) on YOUTUBE: Market in the Mod: After the first Deal, prices become dynamic, in other words they change: 1.If players Barter resources in the Market 2.If players do NOT Barter resources on the Market The exchange rate may gradually decrease or increase over time. In a new game, the exchange rates will be different from the previous game. Each next trade will increase or decrease the price differently. The interval between updates has been increased to 7sec. The market recovers unevenly for each update interval. Infrequent events where there is a significant jump in rates. Installation method: Right-click on the archive Select open with - specify 0 AD. In the Settings menu the Mod should be displayed in Green color. Save and Restart the game Volatile_Market.zip Volatile_Market_0_2_0.zip Volatile_Market_0_3_1.zip Edited 19 hours ago by mod_3d 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 7 Report Share Posted April 7 I love it. I guess this affects all players. Quote Link to comment Share on other sites More sharing options...
mod_3d Posted April 19 Author Report Share Posted April 19 Mod updated(0.2.0). Added description and video to the first post. 1 Quote Link to comment Share on other sites More sharing options...
mod_3d Posted Tuesday at 10:28 Author Report Share Posted Tuesday at 10:28 Mod updated(0.3.0). Testing There are 8 Resources available in the game. Added description to the first post. Quote Link to comment Share on other sites More sharing options...
mod_3d Posted 18 hours ago Author Report Share Posted 18 hours ago Mod updated(0.3.1) Fixed a bug in the Summary tab (for Resources and Market). 1 Quote Link to comment Share on other sites More sharing options...
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