mod_3d Posted April 7 Report Share Posted April 7 (edited) Version(0.2.0): Added 5th type of resource "Coins" The resource is NOT AVAILABLE for mining on the map, and for traders moving between markets. Ways to get the resource: 1.It is possible to barter for other resources in the Market. 2.The Civic Centers and the Markets generate coins after researching technologies: Technology branch in the Civic Center (Coinage). Technology branch in the Market (Profit from local comerce) Feature of this resource: Has positive price dynamics Coins become more expensive over time. Preview Version(0.2.0) on YOUTUBE: Market in the Mod: After the first Deal, prices become dynamic, in other words they change: 1.If players Barter resources in the Market 2.If players do NOT Barter resources on the Market The exchange rate may gradually decrease or increase over time. In a new game, the exchange rates will be different from the previous game. Each next trade will increase or decrease the price differently. The interval between updates has been increased to 7sec. The market recovers unevenly for each update interval. Infrequent events where there is a significant jump in rates. Installation method: Right-click on the archive Select open with - specify 0 AD. In the Settings menu the Mod should be displayed in Green color. Save and Restart the game Volatile_Market.zip Volatile_Market_0_2_0.zip Edited April 19 by mod_3d 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 7 Report Share Posted April 7 I love it. I guess this affects all players. Quote Link to comment Share on other sites More sharing options...
mod_3d Posted April 19 Author Report Share Posted April 19 Mod updated(0.2.0). Added description and video to the first post. 1 Quote Link to comment Share on other sites More sharing options...
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