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Suggest to us what new developer articles we should write :)


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For those unfamiliar, we have a section of the site where (when we have time) we write about some of the inside processes we undergo in the development of 0ad.


I was wondering, is there anything in particular you want to hear about? Such as how do we do this, how do we do that, what did it take to make this, what does this person do and why, etc etc etc, it can be about anything relating to the ongoing development of the game.

So let us know what you'd like to hear about since we are a little overdo for a new article. :) I'm sure as well that when we are done with the bulk of production many of our staff will start writing about their experience as a re collective on the production of 0AD.

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Well, Paul already did an article on history vs. gameplay. This might be an interesting read for you.

History vs. Gameplay

If you read through the historical library on the 0 A.D. webpage as well pertaining to each of the civilizations, and look down to the 'works cited', you can see what sources the authors of the articles used as well.

Here is a link to the history section:

Historical Articles

Hope this helps somewhat. :)

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