mod_3d Posted February 1, 2024 Share Posted February 1, 2024 Example aura, but the change calculation heppen even when the units are not near the building. Is there any way to specify recalculation of indicators at the moment of action, and avoid unnecessary calculations? { "type": "range", "radius": 60, "affects": ["Soldier"], "modifications": [ { "value": "Attack/Capture/Capture", "add": 0.2 } ], "stackable": true, "auraName": "Capture Bonus", "auraDescription": "Each Soldier in range increases capture points by 0.2. The effect is stackable.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" } Link to comment Share on other sites More sharing options...
Stan` Posted February 1, 2024 Share Posted February 1, 2024 Give the aura to the building? Link to comment Share on other sites More sharing options...
mod_3d Posted February 2, 2024 Author Share Posted February 2, 2024 Yes, that solved the issue of unnecessary calculations outside the building aura. But it looks like the stackable effect is from neighboring buildings, not units. Link to comment Share on other sites More sharing options...
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