mod_3d Posted February 1 Report Share Posted February 1 Example aura, but the change calculation heppen even when the units are not near the building. Is there any way to specify recalculation of indicators at the moment of action, and avoid unnecessary calculations? { "type": "range", "radius": 60, "affects": ["Soldier"], "modifications": [ { "value": "Attack/Capture/Capture", "add": 0.2 } ], "stackable": true, "auraName": "Capture Bonus", "auraDescription": "Each Soldier in range increases capture points by 0.2. The effect is stackable.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" } Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 1 Report Share Posted February 1 Give the aura to the building? Quote Link to comment Share on other sites More sharing options...
mod_3d Posted February 2 Author Report Share Posted February 2 Yes, that solved the issue of unnecessary calculations outside the building aura. But it looks like the stackable effect is from neighboring buildings, not units. Quote Link to comment Share on other sites More sharing options...
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