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Publish new map


Baelish
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I create a new map of North and Central America, I tested it on my own and now I would like to share it and use in multiplayer, but I don't know how to do it, because it's my first time. Can somebody help me?

I attach a screenshot of the new map, I hope that you like it.

 

 

screenshot0001.png

Edited by Baelish
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Hi and welcome Baelish !!

You are already in the right place to share your map. Just attach it to your post here on the forums. The map (I presume it is a scenario/skirmish type map) consists of two files. one .xml and on .pmp. Maybe https://trac.wildfiregames.com/wiki/GameDataPaths will help you locate the two files. Just zip them and attach them.

In order to use them in MP all players should download the map and place it in their local maps directory. The map should then show up in the gamesetup and you can use it.

Out of interest: how did you create the contours of the map? Did you use a hightmap of some kind? In that case, what is the source of your hightmap?

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2 hours ago, bb_ said:

how did you create the contours of the map? Did you use a hightmap of some kind? In that case, what is the source of your hightmap?

I downloaded physical map from: https://it-it.topographic-map.com/map-spl9m/Stati-Uniti-d-America/?center=43.19717%2C-110.39063&zoom=4&base=3

Use cartolight because writings are lighter.

With GIMP:

1) I resized it "Image > Scale Image..."

2) Inverted colors "Colors > Invert"

3) Make it black and white changing saturation "Colors > Hue-saturation...", each altitude have a different color (for example sea became red and flats are magenta), so you can remove saturation to make it grey and low Lightness till you like. PAY ATTENTION: not too much, because u will obtain big hills and very huge mountains.

4) If there are some errors FuzzySelect Tool to resolve

5) Last step "Filters > Blur > Median Blur" to make border between different parts less strong

After this big work I discover this site https://tangrams.github.io/heightmapper/#4.3/33.878/-94.193  but I never tried it, maybe i will use for next map.

In map editor follow your creativity, just one recommendation: sea must not be too deep because become very difficult to smooth terrain and build dock.

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