tantanmen Posted November 12, 2023 Report Share Posted November 12, 2023 (edited) Hi, I'm still new here and trying to learn my way around the forum. I have two three four questions. If I can receive a satisfactory answer for each, I promise I'll go away I would be very grateful. Question 1: How are units assembled? I've seen Props > Helmets & Props > Shields, but helmets and shields do not a unit make. Question 2a: Are there body meshes for units? (e.g. if existent, I would like to find the body meshes for the Iberian and Kushite units) Question 2b: (body meshes cont.) If applicable, where are these body meshes located in trac browser? Question 3: Does this forum have a comprehensive collection of screenshots / pics of completed units for each civ / faction / empire? Thank you very much in advance! Kind regards, ttm Edited November 12, 2023 by tantanmen 1 Quote Link to comment Share on other sites More sharing options...
leopard Posted November 12, 2023 Report Share Posted November 12, 2023 (edited) I had the same doubts, since I don't know 3D I never asked anyone. binaries\data\mods\public\art\meshes\props\new I found some Heads there some bodies here binaries\data\mods\public\art\meshes\skeletal\new Edited November 12, 2023 by leopard 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted November 12, 2023 Report Share Posted November 12, 2023 Trees, units, buildings from an art perspective are actors, you find these xml files under art/actors. There is an introduction to actors on the wiki. The schema is named actor.rng and can be found in the source tree. 1 1 Quote Link to comment Share on other sites More sharing options...
tantanmen Posted November 12, 2023 Author Report Share Posted November 12, 2023 (edited) Greetings @leopard and @hyperion, many blessings on your most noble and generous souls! Thank you both very much for extending some grace to me. I'm now in the system, and am using the Actor Editor to help me sort thru the directories. I was a bit stymied trying to find / decipher "props/ units/ heads/ head_kush_ nuba_painted .xml", so I just freestyled it and started importing the noggins labeled 'Kush'. It's a start. Thank you again leopard and hyperion~!! Edited November 12, 2023 by tantanmen 1 Quote Link to comment Share on other sites More sharing options...
leopard Posted November 13, 2023 Report Share Posted November 13, 2023 (edited) cool, learn and contribute to 0AD. Edited November 13, 2023 by leopard 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted November 13, 2023 Report Share Posted November 13, 2023 @tantanmen Hello and welcome to the forum! There is indeed a thread in this forum that attempts collecting screenshots: You can find it here: Best regards and have fun with OaD! Grautvornix 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted November 13, 2023 Report Share Posted November 13, 2023 Sorry - stupid me - should have read more carefully - you were actually after screenshots of units. These can be found possibly within the various civilization discussions like https://wildfiregames.com/forum/forum/409-art-development/ https://wildfiregames.com/forum/forum/432-official-tasks/ etc. Many can be found in civilzation descriptions that @wowgetoffyourcellphone beautifully created (search for "Civ:") or as a design task (search for "===[TASK]==="). Here are some examples. 1 Quote Link to comment Share on other sites More sharing options...
tantanmen Posted November 15, 2023 Author Report Share Posted November 15, 2023 On 13/11/2023 at 1:21 PM, Grautvornix said: Best regards and have fun with OaD! Thank you very much for the warm welcome and additional support, Grautvornix, it is greatly appreciated. Quote Link to comment Share on other sites More sharing options...
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