wowgetoffyourcellphone Posted April 23, 2023 Report Share Posted April 23, 2023 One thing I'd like to see is some innovative soundscaping in the game. Here are some ideas: Music Playback I'd like music to fade in and out and even have some reverb based on positioning of Civic Centers and zoom level. Distance from Civic Centers CC within X meters of center of view Farther = fade out Closer = fade in Zoom level Higher zoom = fade out Lower zoom = fade in Biome Ambient Soundscape Have a selection of ambient tracks that can be called or init from the random map biome or chosen in Atlas for scenarios and skirmishes. Distance from Civic Centers CC within X meters of center of view Farther = fade out Closer = fade in Zoom level Higher zoom = fade out Lower zoom = fade in Wind This is a "windy" sound that takes over as the Music and Ambient tracks fade out from Zoom. Inversely proportional to Music and Ambient zoom fades Higher zoom = fade in Lower zoom = fade out Have a min and max zoom effect Min = Completely faded out/off (defaulted to 'default zoom') Max = Completely faded in/max volume (defaulted to 'max zoom') Having something like this would be hella immersive. Thinking there could be a control in Options to turn it off. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 23, 2023 Report Share Posted April 23, 2023 You say that the music to be played should be according to the scenario? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 23, 2023 Author Report Share Posted April 23, 2023 15 minutes ago, Lion.Kanzen said: You say that the music to be played should be according to the scenario? No, or at least not by default. The music tracks should still be arranged according to the civ being played unless overridden in some way by the map code. The Ambient soundscape (birds chirping, insects, etc.) should be choosable by map or biome. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 23, 2023 Report Share Posted April 23, 2023 15 minutes ago, wowgetoffyourcellphone said: No, or at least not by default. The music tracks should still be arranged according to the civ being played unless overridden in some way by the map code. The Ambient soundscape (birds chirping, insects, etc.) should be choosable by map or biome. A lot of basic ambient sound is needed. It would be interesting to have silences and wind sound sometimes especially in areas where there are no humans and only nature. Even have the music stop as a drama. Like this. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 23, 2023 Report Share Posted April 23, 2023 Seasonal sounds are interesting to define an admisferic condition and a type of landscape, in my country pine forests in dry spring (summer) you can hear the sounds of cicadas. Quote Link to comment Share on other sites More sharing options...
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