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Music and Soundscaping


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One thing I'd like to see is some innovative soundscaping in the game. Here are some ideas:

  1. Music Playback
    • I'd like music to fade in and out and even have some reverb based on positioning of Civic Centers and zoom level.
      • Distance from Civic Centers
        • CC within X meters of center of view
        • Farther = fade out
        • Closer = fade in
      • Zoom level
        • Higher zoom = fade out
        • Lower zoom = fade in
  2. Biome Ambient Soundscape
    • Have a selection of ambient tracks that can be called or init from the random map biome or chosen in Atlas for scenarios and skirmishes. 
      • Distance from Civic Centers
        • CC within X meters of center of view
        • Farther = fade out
        • Closer = fade in
      • Zoom level
        • Higher zoom = fade out
        • Lower zoom = fade in
  3. Wind
    • This is a "windy" sound that takes over as the Music and Ambient tracks fade out from Zoom.
      • Inversely proportional to Music and Ambient zoom fades
        • Higher zoom = fade in
        • Lower zoom = fade out
      • Have a min and max zoom effect
        • Min = Completely faded out/off (defaulted to 'default zoom')
        • Max = Completely faded in/max volume (defaulted to 'max zoom')

 

Having something like this would be hella immersive. Thinking there could be a control in Options to turn it off. 

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15 minutes ago, Lion.Kanzen said:

You say that the music to be played should be according to the scenario?

No, or at least not by default. The music tracks should still be arranged according to the civ being played unless overridden in some way by the map code. The Ambient soundscape (birds chirping, insects, etc.) should be choosable by map or biome.

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15 minutes ago, wowgetoffyourcellphone said:

No, or at least not by default. The music tracks should still be arranged according to the civ being played unless overridden in some way by the map code. The Ambient soundscape (birds chirping, insects, etc.) should be choosable by map or biome.

A lot of basic ambient sound is needed.

 

It would be interesting to have silences and wind sound sometimes especially in areas where there are no humans and only nature.

 

Even have the music stop as a drama.

 

Like this.

 

 

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