matteo.zero Posted December 11, 2022 Report Share Posted December 11, 2022 ERROR: JavaScript error: gamesettings/GameSettings.js line 97 Infinite loop initializing attributes detected, components: ["biome", "campaignData", "ceasefire", "cheats", "circularMap", "daytime", "disableSpies", "disableTreasures", "gameSpeed", "landscape", "lastManStanding", "lockedTeams", "map", "mapExploration", "mapName", "mapPreview", "mapSize", "matchID", "nomad", "playerAI", "playerCiv", "playerColor", "playerCount", "playerName", "playerTeam", "population", "rating", "regicideGarrison", "relic", "seaLevelRise", "seeds", "startingCamera", "startingResources", "teamPlacement", "triggerDifficulty", "triggerScripts", "victoryConditions", "wonder"] fromInitAttributes@gamesettings/GameSettings.js:97:9 parseSettings@gui/gamesetup/Controllers/GameSettingsController.js:191:18 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:89:10 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 onPress@gui/pregame/MainMenuItems.js:99:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 11, 2022 Report Share Posted December 11, 2022 As a counter measure you can disable persist match settings. See the following video. Note that it means your settings will be reset at each match. VIDEO_PERSIST.mp4 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 11, 2022 Report Share Posted December 11, 2022 @Stan`Is there a patch for this problem? Quote Link to comment Share on other sites More sharing options...
matteo.zero Posted December 11, 2022 Author Report Share Posted December 11, 2022 thank you. it worked Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 11, 2022 Report Share Posted December 11, 2022 23 minutes ago, gameboy said: @Stan`Is there a patch for this problem? Yes, it has been committed. Quote Link to comment Share on other sites More sharing options...
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