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Showing results for tags 'mesh'.
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I am getting these errors and they all seem to stem from the game thinking the mesh has more than one polygon. I tried doing what the Error guide suggests by selecting everything and then hiding them, but nothing happened... Does anyone know how to fix this? pic of the blender workspace for reference:
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Hi Everyone, I tried to modify one of the existing old meshes and apply it to the old armature. I wanted to make the tunic longer, but not as long as the dress. It works when I load an animation, but when I export to 0 A.D. it appears deformed. My Process: 1) Import old 0 A.D. mesh --> I used m_hero 2) delete armature 3) modify mesh 4) export collada 4) open new .blend 5) load existing animation --> I used spear attack 6) delete mesh for animation 7) load modified mesh, delete all vertex groups 8) apply modified mesh to armature --> selected mesh, selected armature, ctrl+P (used automatic weights) 9) test animation --> it worked, cleared action editor, export modified mesh an armature --> followed guide for export settings --> http://trac.wildfiregames.com/wiki/AnimationExportTutorial 10) modify xml for modified mesh, put modified mesh and xml in 0 A.D. folder Result: