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Showing results for tags 'aristeia'.
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I mean for modding and the game itself dark color marble. darkmarble.psd
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The Assyrians can train Scythian horse archers. The Scythian horse archer are champion units. The Scythian horse archer shoot only when forward facing. However, as far as I know the Scythian horse archer where able to shoot backwards: http://www.warriorsfortheworkingday.com/ScythianHorseman.htm I am not really sure historically, if they where able to shoot backwards. Maybe, somebody else can find historical sources regarding the matter.
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Proposal for Aristeia Hello team developers , players and contributors, I want diversify Aristeia gameplay, using other mods. - I ask to @Wowgetoffyourcellphone if I can use some of Delenda est code to our game. The included changes will be - can build storehouses and farmsteads outside territory but they lost health ( Delenda est) - have temple bonus heal nearby units with visual aura (Delenda est) -have Lordgood wheat farms ( Ponies Ascendants) -have Lion's basic tech tree ( see the link. http://wildfiregames.com/forum/index.php?showtopic=19468&hl=lion) as default for every culture. -implement basic units for Minoans and Mycenaeans a unit with a dagger( Minoans) , short-swordsman, archer, spearman, hoplite and spearman cavalry My next changes in Aristeia will be: New icons to the buildings New textures for Minoans and Mycenaeans @niektb we can add this to task to Git Hub, what you think?
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Ok, I open this topic as you request Stan. all greek shields with Ptolemies symbols and thureos shields are inaccurated to NK Egytians. I'll post captures soon.
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How mods can add new sounds variations, i mean file and differentiate from other, example I want add a sound for New phase reached. and actually tech reach and phase reach are same, how i can differenciate and put the new one in my Aristeia Mod.
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The Egyptian faction has two undetected structures: * Storehouse, and i can't garthe resources on barracks, noly on, dock and civ centre * Blacksmith