AuroN2
-
Posts
209 -
Joined
-
Last visited
Posts posted by AuroN2
-
-
Don't they plan to do so?
-
Oh i love Europa Barborum, It doesnt "aim to bring back the civilisations of rome total war"
Rather, it aims to recreate Europa Barbarom 1, which is a mod for RTW, into the M2TW system, If i ever do buy M2TW, im going Straight for EB2. XD
-
Those fishing ships, they look like the asian tier two (or age two-onward i thinks) Fishing ships! And they look excellent, man, im going to love island based maps in this when you guys be done (or even just the beta i'll be happy with!)
-
Thats not true, the hoplite defined the hellenistic civilisation, until the makedonians thought of the phalanx to complement their cavalry, and makedonians technically arent hellenes, they arent even greek. (i think)
The makedonians Had nothing to do with the hellenistic time period, for the most part. Alexandros Just conquered greece (i think?) and took his army over the aegean and took everything in a rather > direction, Mainly because the persians would have expanded further should they not done so. and because he wanted land and so did his men.
-
Personaly i think the buildings should be abandon ed and be able to be repopulated if one loses a territory to another person/player, but instead of (if like a greek barracks is captured by celts) only be able to train that nations units.
-
Wait what? it can't be accessed via the forums? thats how i did it or do you mean some other thing that can't be thought of by my meeble brain (only 115, gimmeh breaks plz? )
-
/r to nick
The game hasn't even got its key gamepay componants so you cant even call it a game yet, and no its not fun, but it will be, it wll be.
But you can play other games that are.. sort of set in this period (rome total war and its respective mods for example.)
The camp needs to be made already darnit! and also, could you have it way away from respective players bases so its actually used as how it should be? (a travelcamp/siegecam/basecamp)
-
the problem with this is that it has been done, and when it is done, it is either crap... under developed or EXTREMEL LAGGY (rts system = bad for such things)
exampls of this are...
SharpShooters (map) On Warcraft III, extremely fun but EXTOREeMly laggy, so unless they develop it into the system, which they wont, this probably will not. >.>
-
Yeah well... uh, i hardly know what i talking about anyway so.. yeah. like i said it just feels worse somehow, no idea, but meh, its alpha, so im not a picky little @#$% about such things
Its still a sandbox, however, because attack moving still fails D:
-
Not just a light creation tool, a building tool would be useful in itself for people who are bad with modeling tools etc, (like me)
-
Lol 5k pop limit, imagine 5k units having at each other for the map space, wold be lols, whoever massed archers would likely win (imagine how many arrows that would be a second...)
i also didn't like the ships in raf, you practically only needed one to fit 1k men on, (almost literally), i also didnt like the fact you could fit so much people on them, it was just stupid.
hero mode was okay but it needed further developing, but as has been said, they had to rush it to release it >..>
oh yeah, someone get over to Rafcawh and inform them, and make a few seraphs to moderate because im willing to bet that it will be filling up with mods and maps soon >.<
i'd mod a few things (map editor things, eg; make the height tool FREAKING EASIER TO USE!) but.... im not that great in that area (yet-i think i might be taking that kind of thing up but who knows, i may not)
so meh. >.<
-
*heartattack* its degraded slightly, you made it.. less playable? (no idea it just seems..harder to play now) but ah well, i guess we just gotta be patient for you guys, and the celts are pwnage o.o
-
Historical Tut Campaigns are always the best, because they are widely the most enjoyable, how can you do something, expect to learn it, but not enjoy it? I widely enjoyed the Willy Wally Learning campaigns in aok because they were fun, not because i learnt something new, because they were fun, >.>
-
Its possible to make an aos in any game that has triggers mate, but dota... dota.. you gotta be joking right? THE most over-rated aos ever, you choose that? seriously? its got as much ballancing as a fat woman if your comparing her massive stomach to her tiny @#$% o.O
-
On the note of bugs, i have noticed that the formations dont work, whenever i click the buggers, they always do the spread formation, every formation is one, i figure thats the only one that works or is my version just buggy? o.O
-
HOOOOOLY crap no wonder the romans had so much trouble with the dacians and the like... RIGHT THROUGH THE SHIELDS, @#$%KKKKK, even though they be wooden, @#$%KKKKK, *assburn* Nice models btw buggs, i hope you do well in the coming.. years? yeah probably as this is taking forever, yet also progressing at lightspeed. >.<
-
Hellsyeah, even though i havent exactly played spore i guess you mean the same general thing, and yeah, i would enjoy building things from scratch in the editor, would make eyecandying for me so much more.... fun? i always get bored redoing the same @#$% and the same @#$% over and over and over again in wc3 (even with modded buildings and doodads, i get bored too easly sadface!)
-
- do you want tribes to have passive AI soldiers, defending their village? Thus making you calculate the benefits of conquering this tribe or 'nation' outpost.
If you want this village to be destroyable : how will this work? will the village be one entity to destroy?
Seriously, i wouldnt have the slightest idea, but my best guess would be the 'village', or town, or war camp even, would be a single entity, as for the ai, more like agressive ai (or you can set passive/agressive) so if agressive, they would say '@#$% you diplomacy' and attack you for just being nearby them, passive would try to be diplomatic and find ways around fighting you and having war as a last resort, so they would be as the french do and say.
"I surrender!"
Darn i wanna play AoC now and get pwnfked by the flemms or something. (im referring to age of chivalry, not conquerers.)
-
BLOOOOOM Roma surrectum 2 uses that, its quite darn effective for @#$% comps like mine, it (somehow) makes it look better and play better when i set it to dark so that'd be a great option to put
-
You know, wouldnt be surprised if individual roman merchants visited indonesia--or even australia, those little aborigines would have been impressed by their sharp and shiny sticks (gladius aka) but refused to trade with them, who knows, they could have made it to the americas even, and left no real mark apart from influencing pottery and weaponry for the locals. Certainly WE do not know for certain, do we?
-
Oh Goodie! Looking shweet my friends! Though some of the buildings we already had! (in atlas, course.)
-
Been playing the game called "Grand Ages Rome" (Demo) And found some most interesting factors that attribute to its gameplay, the barbarian villages! (only got to play with one), and thought they would be most interesting to have in 0ad!
The basic idea of them, is they are (in practicallity) a big buildng like thing, with one entrance (like i said, only one, could be two entrances if you like) with a barbaric garrison. Now, of course, you can subjugate them, and if you manage to (not that hard) you can get the option of enslaving them(occupying the village), destroying their village and taking the Spoils of war, or (not in the game) Making them a vassal state/village and they can supply troops pay taxes etc, though obviously you cant build on it, if they stop liking you (you break a part of the treaty such as tresspassing etc) they can obviously rebel, now (omgalotofwordsforme), this would double (maybe) the indepthness of the gameplay and would make landgrabbing more proffitable.
What do you think? go find a vid on youtube if you don't get what i be sayin', or download the demo (or the full game), (games epic, downloading the full thing via torrent atm, i can provide the link if you ask for it for those googlenubes out there )
Did i miss anything of importance? o.O
-
Sometimes graphical things can enhance gameplay - though only sometimes, sometimes games are more fun when they enhance the fact they got @#$% graphics (Like the old games, that abused their bad graphics XD)
-
Just keep modding, modding, modding, what do you do? mod till its all good and done dundun
Persia -- Pontus / Parthia (Or Armenia) Split?
in General Discussion
Posted
It would deffinately fit. Seeing as mithridates gave rome a darn load of hell, and not just pontos, but Parthia gave crassus a good arrow through his armor too, hah.
I would definately choose (if you implement the faction splitting whateverthethingimagighyiswhatever like greeks to macedonians etc.) Pontus and Parthia as two. Seeing as they are both practical oposites.
Pontus: would be the split that implements Phalanxes Combined with light cav, such as horse archers.
Parthia, would of course, why not, get the cataphacts and horse archers mix.
And darn this laptop is hard to type on.
Now that i think about it. thats a good idea, reballances persia for those who want to focus on infantry or cavalry, over archers. imma give Carthage some thought now.