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Belisarivs

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    Pelcak

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  1. Hello all. It's been a while since I was here. Id don't know if this was talked about already, but I would appreciate if it was possible to lock units in formations as it was possible in Cossacks RTS. Now soldiers simply break ranks and attack enemy like horde of barbarians, not disciplined professionals.
  2. Hello. I tried Alpha 3 and I spotted, that in European maps White-tailed deer is used (at least its icon suggests it clearly - see shape of antlers). Thing is, that it is american specie. In Europe it would make more sense to either use Red Deer or Roe Deer which is much smaller, but also much more common. Another thing is some North African map. Gazelles could be found here. These look like Red-fronted Gazelle or Thomson's Gazelle both actually living south of Sahara. Of course, it is not certain if these weren't extinguished in North Africa by men, but I doubt that. I'd suggest to replace them with Bubal Hartebeest or North African Asses (all now extinct ) or species of Gazelle native to North Africa. Also Cuvier's Gazelle lives in North-Wester Africa (however prefers woodland areas, not desert). Hm. maybe you mean Dorcas Gazelle. Then it would be OK. But perhaps adding some other species could be nice (Berber Lion, Atlas Bear or those I already mentioned) but I understand that you don't want to overdo it.
  3. Hm. I wonder why there is not Lokalize in list. I use it and it works quite well. Together with KDE internal automated syntax check tool Pology.
  4. Heya. I'm still here around. Watching and admiring your progress. I am de facto leader of Czech KDE localization team with commit access rights. If gettext is planned to be used for translations, I'm experienced more than enough to work on that (that doesn't mean, that any help wouldn't be welcome, though ).
  5. I'm long term KDE translator. I'd suggest to use Lokalize. Multiplatform and offers translation suggestions.
  6. Hi people. 0AD compiles for me well. No problems with that. But I have problems in linking stage because I use Nvidia Linux Beta drivers (because of improvements in vdpau). Linking pyrogenesis /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000028gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000027gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000029gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000023gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000024gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000026gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000022gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000025gl' collect2: ld returned 1 exit status make[1]: *** [../../../binaries/system/pyrogenesis_dbg] Error 1 make: *** [pyrogenesis] Error 2 I know that I shouldn't use Beta, but 190 driver is approaching and you'd have to fix that sooner or later anyway. It is Ubuntu Karmic Koala. Version of used gcc is visible. Also, 0AD compiles well with libboost 1.40. Just wanted to ask, is it debug mode which causes additional heavy load? Because I have Phenom II, 4 GB of RAM and GTX 275, which is well over minimal specs and game doesn't perform too well. How can I disable debugging to test performance without it?
  7. Hi people. 0AD compiles for me well. No problems with that. But I have problems in linking stage because I use Nvidia Linux Beta drivers (because of improvements in vdpau). Linking pyrogenesis /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000028gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000027gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000029gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000023gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000024gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000026gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000022gl' /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/libGL.so: undefined reference to `_nv000025gl' collect2: ld returned 1 exit status make[1]: *** [../../../binaries/system/pyrogenesis_dbg] Error 1 make: *** [pyrogenesis] Error 2 I know that I shouldn't use Beta, but 190 driver is approaching and you'd have to fix that sooner or later anyway. It is Ubuntu Karmic Koala. Version of used gcc is visible. Also, 0AD compiles well with libboost 1.40. Just wanted to ask, is it debug mode which causes additional heavy load? Because I have Phenom II, 4 GB of RAM and GTX 275, which is well over minimal specs and game doesn't perform too well. How can I disable debugging to test performance without it?
  8. Ouch. Warnings reveal something is getting wrong and may shoot you badly to the leg. Developers of GemRB (OSS implementation of Infinity engine - BG, IWD, PST) use flag -Werror to treat all warnings as errors. Much cleaner approach.
  9. What does it mean that Principes are Javelinists technically? Hastati won't throw Pillum, while Principes won't use melee? How is upgrading system implemented here? Will be there something like Elite Hastati?
  10. So, there will be something like Elite Hastati? That would look weird IMHO. What about Hastati being able to upgrade with experience to Principes and later to Triarii? Principes and Triarii would be trainable, too, but would be more expensive. Also, I wouldn't follow game dictating design. I don't see point in not having two units of same type. Romans did so. If you balance better unit with higher price, I think it is OK. Personally, I's prefer to have Hastati as javelinmen if you think, that you can't have two swordsmen (but I see no reason why). Technically, both, Hastati and Principes were swordsmen and javelinmen. But I think, that usually only Hastati had opportunity to throw their Pilla, because they could do so before lines clashed. Then throwing of Pillum was IMHO impossible as it pressure of battle there was no time/space to throw pillum as heavy fighting occurred.
  11. It doesn't seem so. I admire patience of people here. Still reading same questions asking about download and still answering them politely. I doubt that elsewhere would be so polite and wouldn't send you to places where Sun doesn't rise. They are few in numbers and also have lives to live. It isn't their full time job. Personally, I admire what they achieved. Try to join them and you'll soon understand. If you were doing such game, would you be faster? You'd have to develop own engine and so.
  12. Did you try Medieval Total War (not MTW2) tutorial? "That is not it!! Do it as I told you before you feel flat of my sword." Or something this way.
  13. When it is done. Sorry, it cannot be estimated.
  14. Apomonomenos, I somewhat missed the point. How did they save your life? By protecting you from possibly hit the train? That possibility wouldn't be there anyway? Whatever. It is still better to know that someone is OK for reason not obvious to me than knowing exactly why is someone hurt/dead.
  15. Sure you can. But it would only more reveal that you missed my point. Point is, that it is recorded and well known that Persian armies often vastly outnumbered army of Alexander yet were decisively beaten. With such a great numbers you can't be so decisively defeated even when you are poor commander if your soldiers are all so great. None of your examples would fit to comparison between Alexanders and Persian armies.
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