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About skurut

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  1. Hi, Well, Localize is another CAT tool, similar to OmegaT. Nevertheless from what I've found on the internet, OmegT seems more advanced to me. But may be I'm wrong. I haven't found many information about Localize. The documentation is quite brief (at least the one I have found). What file formats does Localize support? It seems that it supports .po files and xlif format. Any other? OmegaT has the advantage that it can directly handle a number of important file formats. In OmegaT you can edit segmentation rules. Is this possible in Localize? OmegaT can work with dictionaries in StarDict format.
  2. Hello, Sorry for the later reply. Well, I have experience more with coordinating translators and related stuff. To be honest I don't know much about extracting of software strings, versioning and generally about the developer's/programmer's point of view. So I guess such things and subsequent organisation would depend on discussion. With regard to the translation software, I've been looking around a little bit and it seems that the most advanced open source CAT tool is OmegaT. In comparison with commercial tools it has many shortcomings, it also has a few unpleasant bugs and needs some tweaki
  3. Hello, I translated the http://os.wildfiregames.com/ page. When you are going to start localizing the game, I will gladly help a bit. I work as project manager in a translation agency and have been translating a little bit too. Although I don't have experience with open source software localization processes, I believe I can still be of help with my experience from the translation/localization industry (though lack of free time will probably be a little obstacle). Moreover I studied history and classical archaeology on a university, specializing in Roman warfare, so I think I have some backgro
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