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Dade

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Everything posted by Dade

  1. Hi all, I reporte this at ticket system and I've been suggested to post it here for community discussion, which is great and I hope it can give more ideas to devs. With the new capture engine I think it would be nice to redefine damage to buildings from units which are not designed for sieges (all except, siege weapons - rams, catapults, etc. -, Romans italic heavy infantry and Iberians Leial Zanduneira AFAIK). This would have some direct consequences: Civs picks will have direct consequences when/if a siege situation come into the game Tactical decisions about how to manage armies, depending on situations or objectives (no more champions nukes zerging, for example), both for defenders and attackers Early game is relevant again There are some ideas: Normal buildings: 30% percent of melee damage and 25% from ranged units Defensive buildings and Walls: 5% percent of melee damage and 2% from ranged units Of course, this damage modifications won't apply to any unit designed for sieges. In my humble opinion, this would lead to a drastic change of what we have seen until now and will probably needs further modifications of other siege/game related parameters like: formations to protect siege units, specialization of some siege units as suggested in #2038 and much more. I will try to keep the post as updated I can, so it can be a point of reference to anyone to start the discussion. Have a nice day!
  2. Agree with the bretons and others champs nukes problem. By the way, there isn't a data sheet with actual units damage or somewhere we could take it from? It will make things a lot easier to compare and discuss, probably also to devs. About unit roles, I am posting soon a thread about siege, hope you can find it useful
  3. Hello Mish, of course I would be interested on helping with the community site I am little busy at the moment with some clients, but whenever I am free we can start to work on it. If you guys are still debating how to make it and so on, I could join the discussion till we start (or just PM me). I am not native English, but if needed I can participate on VoIP conversations. Regards, Dade.
  4. Well, we could speak about build a completely new site, where the 0AD community can stay together. This would include things like spaces for modding projects, own social network, self-hosted competitions, media galleries, news, etc. Regards, Dade
  5. Hi Dicens, thanks you for the answer. If we let play0ad.com as is, means using WP and the actual page without future modifications/planification, I would like to improve the scores of Google Page Speed and YSlow to further speed up the site. This would make the site feeling like more professional, and probably the project itself. Regards, Dade
  6. Position: Web developer. Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Hell yes. Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes, I like that. Name: Davide Saulo Bartolucci Email: dade (at) stalkerhispano (dot) com Location: Europe/Canary Islands (same time as Lodon or Portugal) Availability: It's hard to tell because as a freelancer sometimes I will have to focus on certain projects. However, I am sure I can achieve 7 hours per week (and probably around 15 hours per week), being available in case of any fatal error on the site side. Age: 26 Occupation: Student & Freelancer Skills and Experience: I have been creating and/or managing websites since I was 14 years old. From HTML&CSS to PHP-Nuke, and actually masters Joomla Framework. My two greatest experiencies in this field were: · University of Navarra (UNAV), developing their admission site (HTML and CSS, mostly with DreamWeaver) · STALKERHispano Community, which is a personal project where I learned the most about CMS, and specially Joomla. SH have actually more than 5000 users and 'in the good old days' we easily move above 2000 unique visitors. Moreover, I have been managing a team of more than 10 members, covering different tasks related with STALKERHispano site. In conclusion, I could be a nice candidate as 0AD Web Developer because I already had experience on mixing web skills and gaming communities. Motivation: As you can probably read from above, I am proud really proud of those two experiences. Personality: Curious, serious and happy guy which doesn't love drama and bull**** at all. Short Essay: I could not remember when exactly, but it was very long time ago. Unfortunately at that time, I was busy with other projects on my free time, such as compete on Company of Heroes OnLine scene, and then Battlefiled 3, and I simply 'skip' 0AD. Recently I installed Ubuntu on my laptop, and I instantly remember 0AD and installed to give it a try. I am motivated by proving myself on an game related and OpenSource project, and 0AD seems to me like exactly what I was looking for. I am not seeking for money, girls and power (well if it is the case, why not? ), but a project where I can feel I was part of it since the early moment. If I am in and I can tell it on my portfolio, even better; if not, I am doing what I like on a project I trust and love. Interests and Hobbies: Walk, sports (specially soccer, tennis and padel) and learning new stuff from Internet (I am actually getting mad to convinve some other dudes to build a CNC machine). Staff: Unfortunately not, as far I know. Community: I have been focused almost 100% on STALKERHispano this years. As other friends are better informed about gaming news, I just ask them when I am seeking for something new. Favorite Game: I'd say League of Legends is what I am playing the most, however is not a game you can 'favorite' due to the incompetence of Riot. About overall favorite, is another hard question. I would say, by order: - Tom Clancy's Ghost Recon (the first one with expansions) - Battlefield 3 - S.T.A.L.K.E.R. Series - Company of Heroes OnLine - Diablo 2 - Skyrim - Rise of Nations - Civilization series - Sonic Work Examples: My Portfolio (early beta still need much work)
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