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iNtRePiD

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Posts posted by iNtRePiD

  1. It is a poll about 0 AD so far, is it not? So far there is no game to play, so therefore I must base my decision upon what I can actually see. You have done a lot of work, but there is no real product yet. Until you released your document you really only had a mish mash of information scattered about that really didn’t reveal much about the game at all, other then the time period. I have seen some good progress and that I now have a much better understanding of what you are making since I last voted I upped the score in accordance.

    It looks to me as if you are making the AoM editor. But, I suppose you are right, I will just have to wait and see how the finished product is. But, then again I can only comment on what I am shown.

    You know what I think of your theory about my devious nature, so I do not need go into that again.

  2. I may have a few interesting ideas involving resources. In your average RTS game resources are dull, you have your standard food, wood, stone and gold. Some RTS games RoN and EE attempted to come up with new resources, however these resources basically just acted like every other resource. I have an interesting idea if you are willing to here me out; it deals with alloys and the quality of mined metals. I am sure that I would not receive any argument that the mining and creating of alloys different greatly in quality during the Roman times. If your interested I will go into further detail about my idea.

  3. BB Code

    Some kind of markup code designers could use to format text. Incloding bold, italic, font size, font (if possible), center, color, strike, etc.

    Extra stuff like background color and border size/color would also be cool, that way for example the chat effect could be used to make a pop up text in a box.

    Something along these lines can be found in the Empires editor. It should really be in every editor as it is a rather nice feature.

    Protounit Scaling: This would be across the board scaling for all units of a specific type. In the AOT editor one can only scale individual units, but what I propose is the ability to scale the whole class of that unit... so that even if a player trains additional Legionnaires, for instance, the new legionnaires will be scaled accordingly.

    This can be done in both the Empires and Empire Earth editor.

  4. From the Empires thread entitled "Insane editor ideas".

    1) Multiplayer Designing: Imagine if will a the ability to host a game, but instead of playing the game you got together with your buddies and designed a scenario online. Scenario design teams would probably find this the most useful as it would make it much easier to get together with other team members to work on joint projects. However, I think the average player would enjoy it as well. A group, for instance, could make a map and then play against each other on it. A good descriptive name for this would be cooperative designing.

    2) Effects that can write/read from/to text files: Visualizing the effectiveness of these effects is a no brainier. This would make it possible to keep track of various things outside of a scenario. The implications for such triggers for both multiplayer scenarios and single player scenarios are monumental if you can conceive of a few of the possibilities such effects could have.

    3) Graphic Scaling: Most games already have this as a feature of their editor. However, it would be useful if you scale objects by individual axis.\

    4) Graphical Effects That are Laid as Terrains: With this idea you could draw on the map where you want to see smoke, mist, fog, rain etc... However, for this idea to actually be something creative you should also be able to manipulate the elevation level in which the terrain is placed. These effects shouldn't just be objects that have been incorporated into terrains as that defeats the purpose of such an idea.

    5) A Water Fill Tool: For this tool to work properly the editor would have to function under a system of numerical denotation for elevations. Basically this tool would allow you to fill a certain elevation level up with water. The water level would be adjustable so both shallows and deep oceans can be created. The tool would only you to fill an area with water if that area is constrained by a higher elevation. This tool would allow water to placed at any elevation level without the hassle of non-elevation water based systems.

    6) Surfaces and Colour Overlays That Can be Applied to Terrains: Basically this would allow you to change the tint of terrains by placing colour overlays on top of them. Coupled with this would the ability to choose from maybe four surfaces that can be placed with the terrain. These surfaces would fairly simple; you could have a jagged, flat, bumpy and blocky surface. These surfaces would not act as elevations, they would act simply as if they were normal terrains.

    7) A Physics System that can be Modified: The designer would able to change a series of constant values (i.e. gravitational force, coefficient of static and kinetic friction). The designer would also have the ability to distort simple equations in order to create surreal effects.

    8) A Component Based Trigger Systems: Several games already possess such a system as they dwarf non component based trigger systems by providing greater power and flexibility. A component based trigger system basically allows you to construct the components of triggers before you actually construct the trigger itself. It turn these components can be used in multiple triggers. The next step up from a component based trigger system would be one that operates in a similar fashion to windows.

    9) Numerical Elevations: Elevation levels are denoted with a numerical values.

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