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Eilat

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Eilat last won the day on February 21

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  1. I know about this mod, and it hasn't received many updates in years. I created this thread hoping to find people with similar interests, hopefully you can find someone suitable.
  2. I also like Labrynna, and the soldiers would look cooler walking with a goose step instead of that clumsy walk. Also, I think the trajectories of the muskets and cannons should be improved. They should be a bit faster and more accurate (I know the trajectories won't be straight, but the current settings make them look like stones being thrown). Of course, only a little bit of change in gravity, speed, and spread is acceptable, too much would be like shooting a laser.
  3. Does anyone else love muskets and cannons? I remember there were some mods related to the gunpowder era, but they were all unfinished. Did they really lack appeal?
  4. @TapotheiWhenever you have time, please play a similar match on the Saharan Oases map, still with unlimited population and deathmatch resources, and send me your feedback. I improved my bot and played against Petra VH, it still won against Petra in matches, but I suddenly realized I only tested on Saharan Oases. When I played on other maps, my bot always lost, and I haven't figured out why. Initially, I thought that map was a great balanced map for test matches, so I always tested on that map. Anyway, I can't upload the upgrades right now, but if you notice any differences in the previous bots on Saharan Oases, please let me know.
  5. It seems there are no bots at all, they all have similar power in 1v1 matches. Although they defeated Petra in my test matches, according to the user above, they are easily defeated. However, if you want to experiment, you can download any bot from here and play on large maps or larger, with unlimited population and deathmatch resources, and you can wait a bit for them to power up (although Petra doesn't wait for them). Anyway, I'm fixing early game issues for them (they are strong in the late game), so if you're still interested, you can come back and try them out.
  6. Protectorate isn't significantly different in power from the other two bots, as they share similar logic. The difference lies in the tribute and troop deployment mechanics, so if you've defeated the other two bots, you'll likely defeat it as well.
  7. @TapotheiCan you fight against the economy master in a deathmatch with unlimited population and resources? You seem like an experienced player. I've just fixed the bot's healer issue, and I'd love to hear your feedback. @TapotheiLet's play a resource intensive deathmatch, it has a poor starting ability with low resources. I'll find a way to fix this problem. bot_EconomyMaster.zip
  8. Thanks, I just found out that it's possible to edit comments. @TapotheiI think the problem lies in unlimited resources and an unlimited population; it's designed to crush rivals with sheer numbers. This turtle will stay in its shell and never actively bite you, but once you strike it, it will retaliate.
  9. In addition, have any other errors been reported?
  10. If you have time, please try the other two bots. I'd love to hear more feedback.
  11. Perhaps it's my oversight, but I only tested it in aggressive mode and it never failed against Petra. Furthermore, the main purpose of this bot is defensive counter-attack, so it will limit its attacks.
  12. Is that the population of the Iron Tortoise or your population? How much is it? Do you have unlimited population mode set?
  13. Does Protectorate work on r28? Has anyone tried it? Please give me an answer. If it works, I will just fix Iron Tortoise and Economy Master by changing the dependency from 0ad 0.27.0 to 0ad, or if your machine has an IDE, just open the mod json file and edit it.
  14. Another 3v3 match (3 Protectorate vs 3 Petra, Civ: Han, Liu Yi as Empire, Liu Zhuang and Liu Bao as vassals)
  15. Has anyone ever defeated Iron Tortoise or Economy Master? What do you think of them as formidable opponents?
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