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Eilat

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Eilat last won the day on February 21

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    Eilat

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  1. It seems there are no bots at all, they all have similar power in 1v1 matches. Although they defeated Petra in my test matches, according to the user above, they are easily defeated. However, if you want to experiment, you can download any bot from here and play on large maps or larger, with unlimited population and deathmatch resources, and you can wait a bit for them to power up (although Petra doesn't wait for them). Anyway, I'm fixing early game issues for them (they are strong in the late game), so if you're still interested, you can come back and try them out.
  2. Protectorate isn't significantly different in power from the other two bots, as they share similar logic. The difference lies in the tribute and troop deployment mechanics, so if you've defeated the other two bots, you'll likely defeat it as well.
  3. @TapotheiCan you fight against the economy master in a deathmatch with unlimited population and resources? You seem like an experienced player. I've just fixed the bot's healer issue, and I'd love to hear your feedback. @TapotheiLet's play a resource intensive deathmatch, it has a poor starting ability with low resources. I'll find a way to fix this problem. bot_EconomyMaster.zip
  4. Thanks, I just found out that it's possible to edit comments. @TapotheiI think the problem lies in unlimited resources and an unlimited population; it's designed to crush rivals with sheer numbers. This turtle will stay in its shell and never actively bite you, but once you strike it, it will retaliate.
  5. In addition, have any other errors been reported?
  6. If you have time, please try the other two bots. I'd love to hear more feedback.
  7. Perhaps it's my oversight, but I only tested it in aggressive mode and it never failed against Petra. Furthermore, the main purpose of this bot is defensive counter-attack, so it will limit its attacks.
  8. Is that the population of the Iron Tortoise or your population? How much is it? Do you have unlimited population mode set?
  9. Does Protectorate work on r28? Has anyone tried it? Please give me an answer. If it works, I will just fix Iron Tortoise and Economy Master by changing the dependency from 0ad 0.27.0 to 0ad, or if your machine has an IDE, just open the mod json file and edit it.
  10. Another 3v3 match (3 Protectorate vs 3 Petra, Civ: Han, Liu Yi as Empire, Liu Zhuang and Liu Bao as vassals)
  11. Has anyone ever defeated Iron Tortoise or Economy Master? What do you think of them as formidable opponents?
  12. To accomplish this, I added a file called tributeManager.js. Tribute is paid and a notification appears in the chat box, but I'm also unsure if tribute is still paid when conditions change (vassal budget is lower than required and before the empire launches a war).
  13. I have a list of custom bots for various purposes, but my newest bot has a slight change in how the ally operates, which probably counts as gameplay related, so I wanted to discuss it with everyone here. "I'm delighted to introduce the newest bot in my series of AI bots, the Protectorate bot. This bot represents a breakthrough in gameplay compared to the previous two, redefining alliance relationships. To play this bot, you need at least two players on the same team, both controlled by Protectorate. The player with the smaller ID will play the role of the "Empire," and the other players will be "vassals" (for example, if players 1, 2, and 3 are on the same team, player 1 will be the Empire, and players 2 and 3 will be the vassals). The Empire will prioritize military strength and trade, while the vassals will prioritize workers and pay 30% of their resources every 60 seconds to the Empire. This payment is waived if the vassal's resources are less than 20% of the Empire's resources and increases to 40% when the Empire launches an attack. The empire would also station troops in vassal states, with the number depending on the actual situation (this only happened when the empire's population exceeded 100)." https://wildfiregames.com/forum/topic/140686-other-ai-bots-besides-petra/#:~:text=I'm delighted to,population exceeded 100). I'd like to hear everyone's opinions.
  14. Below are some statistics from a 2v2 match with 2 Protectorate bots vs. 2 Petra bots (Team 1 is Protectorate and Team 4 is Petra, unlimited population and average resources).
  15. I'm delighted to introduce the newest bot in my series of AI bots, the Protectorate bot. This bot represents a breakthrough in gameplay compared to the previous two, redefining alliance relationships. To play this bot, you need at least two players on the same team, both controlled by Protectorate. The player with the smaller ID will play the role of the "Empire," and the other players will be "vassals" (for example, if players 1, 2, and 3 are on the same team, player 1 will be the Empire, and players 2 and 3 will be the vassals). The Empire will prioritize military strength and trade, while the vassals will prioritize workers and pay 30% of their resources every 60 seconds to the Empire. This payment is waived if the vassal's resources are less than 20% of the Empire's resources and increases to 40% when the Empire launches an attack. The empire would also station troops in vassal states, with the number depending on the actual situation (this only happened when the empire's population exceeded 100). bot_Protectorate_1.zip
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