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Everything posted by lilypoppy
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@ManasManushya Here is the post; I’ve included a few of the problems I’m facing.
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
I want to try out as many features as possible—so that the campaign can serve as a case study . so yes.- 31 replies
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Hi everyone, I'm working on a narrative campaign for 0 A.D. and I use Atlas a lot. I'd like to collect feedback from other map makers ( good or bad experiences.) The goal is to help the developers understand what's really missing. Here are 3 things I personally need: A tree generator, because right now I have to place trees one by one. A way to make units enter buildings. A way to see scripts running while I test Feel free to share. Thanks!
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@ManasManushya Oh! Let me know if I can test it out
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
@Nicolaus_von_Kues- 31 replies
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
@Thalatta wow- 31 replies
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
@Dunedan Thank you . This project is going to be a long journey, but I can thank @Thalatta for the research and for keeping an eye on me.- 31 replies
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
Devlog #3- 31 replies
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
I have the scenarios, the objective plans, and the gameplay. I'm working on how cinematics work, and I'm also looking for voice-over — not easy, but I have ideas. https://wildfiregames.com/forum/topic/168855-campaign-idea-with-the-iberians-–-looking-for-feedback-and-editor-tips/- 31 replies
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
devlog #1 devlog #2- 31 replies
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Hey everyone, For the past month, I've been working on a project: a narrative campaign for 0 A.D., focused on Viriathus and the Lusitanian resistance against Rome. In-depth research, focusing primarily on Appian's *The Spanish Wars* Why : Because 0 A.D. clearly lacks a narrative campaign, and because the development faces significant technical and resource-related challenges. If this work can help the community, that in itself is a success for me. My goal : My goal is to create a story people will play, while discovering 0 A.D. But also to help the developers with my experience, through reports, and above all to create a reference for future scenario creation. For the past month, we've been working on the scenario. I already have 8 contributors on the project. Huge thanks to them. Release : The goal is to release Scenario 1. No official date yet, but I'll post an update every two weeks here, and also on Reddit. Also : This project isn't to release it as quickly as possible, but rather to ensure quality and also learn things like programming, digital painting,music, and collaboration. Thanks !
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It just needs a more accessible layer on top of the JS code. I've been using it for my campaign, and despite the bugs and complexity, I see a lot of good qualities. Heightmaps, for example, are super fun.
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Good to know! And a big thanks to @Vantha
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True. But not everyone can contribute the same way. Making tools more accessible could bring in more creators.
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I get it. But I still think there's untapped potential for solo content. And I have huge respect for what the devs have built. That's why I'm here.
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I'm sending a message in a bottle out to sea. Hey everyone, I'm working on a campaign for 0 A.D. called Burning Heart. I want to brainstorm a cover for it. Not an Age of Empires 2 copy, but something with that same vibe, that feeling of power in the image. Anyone down to collab on this? That'd be great.
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Atlas simulator switch player
lilypoppy replied to lilypoppy's topic in Applications and Contributions
Simple workaround: I select the units with the selection tool, switch them to Player 1, do all the constructions, unit placements and formations I need, then save. I reset, reopen the XML file, reassign the relevant units to Player 2, and save again. @Stan @Grautvornix @Asher
