Gönndolsalv
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Everything posted by Gönndolsalv
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I wish it was possible to zoom in.
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Narrative Campaign General Discussion?
Gönndolsalv replied to Lion.Kanzen's topic in Gameplay Discussion
Any progress on this Project? Do you need help somewhere? -
Mobile Version of 0 A.D.
Gönndolsalv replied to Perzival12's topic in Game Development & Technical Discussion
someone already tried that i didn't read the hole thread but it looks like they were successful -
Units are invisible except for weapons and heads.
Gönndolsalv replied to Mar.x's topic in Help & Feedback
I once had the same problem on my old Win10 laptop when GPU skinning was enabled. -
sure, just download the newest release candidate for your system here: https://releases.wildfiregames.com/rc/ If you find a problem this is how you report it: https://gitea.wildfiregames.com/0ad/0ad/wiki/ReportingErrors
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I totally agree with that. But when a fight drags on for long enough, you sometimes find yourself in a position where you should have used Traders.
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Another minor issue with the AppImage is that when you try to connect to a local game and it doesn't work, the game doesn't exit the Connecting to a game window. You can always click 'Cancel' and try again. Should I create an issue for that on Gitea? Is that description enough?
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I have tested the AppImage When i tried to launch atlas i got this Message in the logs I found this DllLoader: dlopen(libAtlasUI.so) failed: libAtlasUI.so: cannot open shared object file: No such file or directory; dlopen(libAtlasUI_dbg.so) failed: libAtlasUI_dbg.so: cannot open shared object file: No such file or directory;
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It seems like you have installed an old version of PureOS. Perhaps you should upgrade or use backports. https://software.pureos.net/package/src/pureos/dawn/flatpak
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as far i know the latest flatpak version is 1.16.1 https://github.com/flatpak/flatpak/releases so the PureOS's FlatPak is outdated
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I would agree. I know about the upcoming release because I visit Gitea from time to time, but you can't expect that from everyone. I'm not sure if there's a better way to communicate this than by announcing it on the forum and perhaps on social media. The only other thing I can think of is informing players in the bottom right-hand corner when launching the game that they could help test a new release version.
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maybe itś the gpu skinning? some had problems with that
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I had this problem on Windows when I was using the Vulkan graphics. Try switching to OpenGL.
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How can I add a new civ to 0 A.D. via modding?
Gönndolsalv replied to Lunari8546's topic in Game Modification
I'm also confused what are you trying to do? -
hi ismaeltato it is possible when you import a hightmap for a new map the number of pixel will be the map size but be aware that a game on a very big map will have more lag
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How and where can I share my maps with community?
Gönndolsalv replied to HUDSAN's topic in Tutorials & Guides
the best would be to make a mod for your map and upload it to mod IO or just upload it to the forum there is a wiki article with more informatio https://gitea.wildfiregames.com/0ad/0ad/wiki/Modding_Guide you could also look at the community maps mod how itś done or write the maintainer to include your map -
Poll: Merging Autociv features into vanilla
Gönndolsalv replied to guerringuerrin's topic in Game Modification
please give the vote more time -
Why is the 0 A.D community so small?
Gönndolsalv replied to Doctor Moist's topic in General Discussion
stan mentioned a few times data form the automatic feedback. Is that data somewhere available? I found this https://feedback.wildfiregames.com/ but there is only old data and nothing about daily users. -
May you and Wildfire Games have a great New Year
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you got a time machine?
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I agree, most water maps doesn´t feel very naval. In most cases water should be more that just an obstacle.
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The first official Russian-speaking community 0AD
Gönndolsalv replied to ArtemDadashjants's topic in General Discussion
let´s put it on the linktree since the french also got their own discord mentioned https://linktr.ee/wildfire_games
