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Gönndolsalv

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Everything posted by Gönndolsalv

  1. Any progress on this Project? Do you need help somewhere?
  2. That sounds great! Should the categories act as filters to include or exclude tips? Could there also be an index for the tips?
  3. someone already tried that i didn't read the hole thread but it looks like they were successful
  4. I once had the same problem on my old Win10 laptop when GPU skinning was enabled.
  5. sure, just download the newest release candidate for your system here: https://releases.wildfiregames.com/rc/ If you find a problem this is how you report it: https://gitea.wildfiregames.com/0ad/0ad/wiki/ReportingErrors
  6. I totally agree with that. But when a fight drags on for long enough, you sometimes find yourself in a position where you should have used Traders.
  7. Another minor issue with the AppImage is that when you try to connect to a local game and it doesn't work, the game doesn't exit the Connecting to a game window. You can always click 'Cancel' and try again. Should I create an issue for that on Gitea? Is that description enough?
  8. I have tested the AppImage When i tried to launch atlas i got this Message in the logs I found this DllLoader: dlopen(libAtlasUI.so) failed: libAtlasUI.so: cannot open shared object file: No such file or directory; dlopen(libAtlasUI_dbg.so) failed: libAtlasUI_dbg.so: cannot open shared object file: No such file or directory;
  9. It seems like you have installed an old version of PureOS. Perhaps you should upgrade or use backports. https://software.pureos.net/package/src/pureos/dawn/flatpak
  10. as far i know the latest flatpak version is 1.16.1 https://github.com/flatpak/flatpak/releases so the PureOS's FlatPak is outdated
  11. I would agree. I know about the upcoming release because I visit Gitea from time to time, but you can't expect that from everyone. I'm not sure if there's a better way to communicate this than by announcing it on the forum and perhaps on social media. The only other thing I can think of is informing players in the bottom right-hand corner when launching the game that they could help test a new release version.
  12. maybe itś the gpu skinning? some had problems with that
  13. I had this problem on Windows when I was using the Vulkan graphics. Try switching to OpenGL.
  14. hi ismaeltato it is possible when you import a hightmap for a new map the number of pixel will be the map size but be aware that a game on a very big map will have more lag
  15. the best would be to make a mod for your map and upload it to mod IO or just upload it to the forum there is a wiki article with more informatio https://gitea.wildfiregames.com/0ad/0ad/wiki/Modding_Guide you could also look at the community maps mod how itś done or write the maintainer to include your map
  16. stan mentioned a few times data form the automatic feedback. Is that data somewhere available? I found this https://feedback.wildfiregames.com/ but there is only old data and nothing about daily users.
  17. May you and Wildfire Games have a great New Year
  18. I agree, most water maps doesn´t feel very naval. In most cases water should be more that just an obstacle.
  19. let´s put it on the linktree since the french also got their own discord mentioned https://linktr.ee/wildfire_games
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