mod_3d
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Everything posted by mod_3d
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Mod update: Added detailed description in the first post. Technologies for researching Phase 2 and 3 gradually increase the characteristics of units(resource gathering speed, attack, defense, etc.). CivCenters can be build closer together. The minimum distance has been reduced from 200 to 120. Rebalancing of siege units. The Arsenal is available from phase 1, but it takes much longer to build. Rams are available from phase 1, but they take longer to recruit and have lower stats. When moving to the next phase, the construction time for the Arsenal is reduced, and the stats of the Rams are increased. Capture is only possible for Rams, as these units are available to all factions. Other siege units on phase 3.
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It's basically Petra, but with customization options and for game version R28. Some features from Petra_Expert have been added. Added the ability to customize the bot before starting the game. Values are not saved when exiting the game or returning to the previous menu. More detailed description of parameters: UPDATE: 0.6.0 The nonSupportRatio setting has been added to adjust the game's difficulty level. When set to 0.5, the bot will recruit 50% of all the PLAYER's non-Support units. So, if the player has 100 units, the bot will recruit only 50. UPDATE: 0.5.3 Han Added the ability to recruit 4 Ministers. Each Minister selects a location within a 20-radius (aura bonus) that has the highest number of units gathering resources. UPDATE: 0.5.2 Germ and Maur Added the option to recruit 2 additional Support Wagons(Germ) and Elephants(Maur). UPDATE: 0.5.1 The food search radius for cavalry has been significantly expanded. A priority to defend the base has been added; if a player’s base is under attack and units are outside its boundaries (rush, etc.), they are redirected to the base. The group size for a rush has been increased to 100+ units (with a limit of 200). Fixed several bugs. UPDATE: 0.5.0 Added construction of 5 corrals in Phase 2; units will enter the garrison in this building to receive a food bonus Storehouse construction (under testing) Storehouses will be built next to existing ones if there is a resource in the area near the storehouse Farms (under testing) Built near fruit trees (if available) or around the CC at a distance of 1 field The number of forges has been increased to 3 to allow for parallel technology research Resource Manager Two main queues: 1. Buffer Resources required for all plans are added here. 2. Active Executed if there are enough resources for the plan For Persia Added construction of 5 Ice Houses. UPDATE: 0.4.4 Fixed a bug related to building structures. UPDATE: 0.4.3 Debugging disabled Changes to balance and priorities UPDATE: 0.4.2 Fixes: Fixed an issue with Hero recruitment Added the Gerousia building for Hero recruitment in Sparta Changes to priorities and queues Resource Gathering: Optimization to improve gathering speed At the start of the game, cavalry is set to gather meat, support units to gather fruit, and infantry to gather wood. For infantry, priorities are wood, metal, and stone. If there is infantry on wood and support on stone or metal, they will swap places. UPDATE: 0.4.1 Added separate high-priority recruitment options for Heroes, Elephants, Champions, and Siege Units. Cavalry: The faction will recruit all available types of cavalry (7 types are available for the Persians, including Champions) Added research technologies with bonuses for units. Game difficulty levels: Bonuses to resource gathering speed are DISABLED on all levels. The Bot’s and Player’s units will have the same gathering speed. Medium and above: Support units will retreat when enemy units approach Hard and above: Ranged units will retreat when enemy units approach Very Hard: Cavalry rush added (testing). The Bot will send groups of cavalry toward the player’s base If the bot accumulates more than 5000 wood: The number of Barracks is increased to 10. The number of Stables is increased to 10. UPDATE: 0.1.0 Added the ability to recruit support units from houses. The number of barracks has been increased to 5. The Research Manager has been slightly redesigned (instead of searching for technologies in a cycle, all technologies are stored in the cache and selected by a direct key: name or modifier by 1 step, the cache is updated when moving to the next phase or after the construction of a building is completed). Technologies from the Storehouse, Forge, Farmstead and Champions remain in place, while the rest are currently disabled. With certain settings, the bot can reach up to 200 units in 11-12 minutes of play. r28-bot.zip r28-bot_0_4_4.zip r28-bot_0_5_0.zip r28-bot_0_5_1.zip r28-bot_0_5_2.zip r28-bot_0_5_3.zip r28-bot_0_6_0.zip
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UPDATE: 0.3.1 The capture points for buildings have been increased The garrison limit for some buildings has been increased Additional pre-game settings: Starting maximum population limit (from 20 to 500) Starting resource amount (from 100 to 1,000,000) Description: legacy-of-antiquity.zip
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Note: The mod has been tested on version R29 for developers, but should be compatible with A27 and R28. Description: Support units will gain experience when gathering resources. A 21st rank has been added for each resource. When advancing to the next rank, the unit will receive a bonus to the gathering speed of that resource. 1. The bonus is only added to the resource that the unit is gathering. 2. The amount that needs to be gathered to increase the rank for each resource is different and depends on the gathering speed. Example: To move to the next level, the unit needs 100 pieces. Fruit if the gathering speed = 1, then the unit needs to gather 100 units. if the player researches the technology and the gathering speed = 1.5, then the unit needs to gather 150 units. Metal If the gathering speed = 0.35, then the unit needs to gather 100 * 0.35 = 35 pieces to advance. The bonus and the amount of resources required grows exponentially. Rank Bonus Amount of resources required for improvement 2 +1% 30 3 +3% 45 ... 21 +200% Ranks are not displayed in the unit interface, only the change in gathering speed. promotion-for-support-units.zip
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Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.11.1 Balance Increased income from retail trade (multiplier = 3.25) Increased income from deposits from 1 to 1.5% The amount of resources on the map has been increased by 4 times. Bot The resource gathering speed for the player and the bot is the same and does not depend on the selected game difficulty level. Added a garrison function for training units (infantry and cavalry). After recruitment, idle units will enter the building to gain experience and increase their rank. The maximum number of support units is set at 1/3 of the unit limit. -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.11.0 Added calendar (bonuses to gathering speed depending on the season and month of the year) A separate bot with support for new features has been added to the mod ( bot PETRA Expert Volatile Market) More details in the first post -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.7.6 Fixed a bug when recruiting units on the very easy difficulty setting. -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.10.0 - Added retail trade - Added transfer of coins to deposit with subsequent income - Statistics for retail trade and deposit - Update interval for retail trade and deposit 5 seconds - Barter Multiplier changed to 1.0 for all resources - Income from units and buildings has been reduced by 2 times. Retail Trade: When you right-click on a resource “for sale,” it will be transferred to retail and sold in small batches, but at a more favorable rate. If this resource is Coins, it will be transferred to a deposit and the player will receive interest on the total amount. When you right-click on a resource “for buy”, it will be transferred from retail back to the player. Min amount = 100 -
UPDATE 0.3.0: Added new tactics, 5 in total (Attack, Building, Defense, Economy, Research). Added the ability to switch to any tactic with a single click Icons have been added for each tactic Switching does not require resources, but as the Hero's rank increases, the switching time increases (rank 1 - 5 seconds, rank 2 - 10 seconds, rank 3 - 15 seconds). Attack - bonuses to the attack parameters of units and buildings. Building - Reduction in the time and cost of building structures. Defense - bonuses to the defensive parameters of units and buildings. Economy - bonuses to resource gathering, but the attack and defense of units are reduced. Research - reduction in the time and cost of researching technologies.
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bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Mod updated Thanks for the report. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.7.5 Thanks for the report. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
In the replay, the difficulty level is set to Medium, and the behavior is Balanced. These settings have limits on the number of units (for example, gain 140 units and stop despite the maximum limit), they can also limit building, technology and the number of units in the rush. The mod is tested on Very Hard, the behavior is Aggressive. A map with a low amount of resources also affects the bot's play. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.7.4 When retreating, support units will enter the garrison if there are relevant buildings nearby. After building a Temple, the bot will recruit 5 Healers and add them to rush groups, etc. Added individual queues for Siege units and Elephants. As soon as these units become available, they will be recruited with higher priority. Reduced conditions for moving to the next phase and building a second Civ Center. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Mod updated. If there are no critical bugs, I will send for verification on mod.io after some time. On what maps and game settings do not build houses? -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.7.3 Changes: Fixed a bug with recruiting Champions Fixed a bug with recruiting Support units, set the limit to 50. Added recruitment of Cavalry and Infantry at the start of the game for more defense against early rushes. PETRA_Expert vs Base PETRA -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.8.2 - The price update interval on the Market was increased from 7 to 10 seconds. - Barter has 10 times less influence on the change of prices for resources. Thus, reverse barter deals aimed at raising or lowering prices will be unprofitable for the player. At the same time, players have the opportunity to: 1. make highly efficient barters during price jumps. 2. barter resources on roughly equal terms with other players. Examples of prices at the start of 2 games -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
The link to the latest version of the mod is in the first post with the description. Also added installation method. -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
Check the size of the downloaded file: 0.8.0 - the archive is about 12kB 0.8.1 - archive 224.07kB They have the same names, and you may have installed a previous version of the mod. -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
After installing the mod, In Mod Selection shows version 0.8.1? The update is being tested for balance. -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.8.1 After loading the mod, an assistant window will be displayed. Added tabs with description of changes, etc. The unit and building maintenance system is still being tested and may be unbalanced! At the beginning of the game players may see a quick increase in coins, but in the middle or end of the game, when there are a lot of military units on the map, the increase may be negative. Main ways to get coins: 1.Economic buildings and auxiliary units Resource is generated every second 2.Barter on the market Main spending: 1.Reciting units and constructing buildings. 2.Military units and buildings consume resources in large quantities. The cost of maintenance is displayed in the cards -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.7.1 Disabled debugging. Fixed a bug when recruiting a large number of support units. The number would be around 60. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
This bug is fixed in version 0.7.1 -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Hi! Do you have additional mods installed? The map and its settings can also make a difference (if the player bases are too close it can change the behavior settings). Screenshots with game and map settings for 200 units and 300 starting resources. If you get different results when playing the game, a save or screenshots may help to understand the reasons. First rush of basic Petra at 8min. 1. On Screenshot 50 support units for 13min. If you get more when testing, it could be due to: a) other mods or game settings. b) the number of units is less than 50, but a large batch size is selected when recruiting. 2. 5 support units are gathering wood 5 infantry units are gathering grain. The units switch one at a time at intervals: step 1 4 support and 1 infantry wood 4 infantry and 1 support grain step 2 3 support and 2 infantry wood 3 infantry and 2 support grain. etc. Full switching may take some time 3. On the screenshots by 8min 0 cavalry. 4. Example screenshots with unit graphs at 5 and 8+ min. With the mod, at 8+ minutes into the game, the infantry count is 2x higher than the base Petra. 5. No changes have been made to Dropsites, if there is a lot of fruit in the starting area it will increase unit movement as only one farm is built and mostly on the edge of the influence area not considering the location of these resources. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.7.0 Support Units will react early and move a safe distance away from the opponent's units (Ranged and Melee). Ranged Units will react early and move a safe distance away from the opponent's Melee units. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.6.1 During resource gathering, units will be distributed more optimally, depending on the speed of gathering a specific resource. Basic resource gathering rate, with the maximum priority in parentheses: Support Workers Grain 0.5 (1) 0.25 (4) Wood 0.7 (2) 0.75 (3) Stone 0.35 (3) 0.5 (2) Metal 0.35 (4) 0.5 (1) 1.If there are Workers gathering Food and there are Supports gathering Metal Stone or Wood, these units will be swapped. 2.If after step 1 there are a Support that gathering Metal or Stone and Workers gathering Wood, then these units will be swapped. Before After
