
mod_3d
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Everything posted by mod_3d
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UPDATE: Version 0.8.0 (compatible with A27) Basic mod functionality. Only dynamic price changes on the Market. Without new resources and other changes. Barter multipliers have been changed(Metal is the most expensive resource) Resource Buying Selling Food 1.0 1.0 Wood 1.1 1.1 Stone 1.15 1.15 Metal 1.2 1.2 Changelog for А26 volatile_market.zip
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Mod BOSSY (0.1.1). (Added new BOT, Rebalance Gameplay, Units.)
mod_3d replied to mod_3d's topic in Game Modification
Update: Version 0.1.1 Trading has become more profitable. Building a Dock will give a small boost to food, even if there are no fish on the map. Increased bonus from trade. Market The number of traders on the map is limited. Building a Wonder increases the Limit Market construction is available from Phase 1, the cost is increased. Will give a boost to all 4 resources (local trade). Construction of the next market is not closer than 150m. Increased bonuses from trading between your markets, and from trading with allies. Forge Construction is available from Phase 1. Some technologies have been moved to a lower phase. BOSSY Bot: Builds Markets from the beginning of the game and actively trades. More actively uses barter. -
On the first screen(6 batches of 2) the cost of the queue at the time of its formation is 6 * the cost of 1 batch. The cost of inactive 5 batches in the queue are removed from the balance. On the second one, the cost of the queue will be the cost of 1 active batch at the time it is ordered. The length of the queue is any. The difference in the number of resources .
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Mod BOSSY (0.1.1). (Added new BOT, Rebalance Gameplay, Units.)
mod_3d replied to mod_3d's topic in Game Modification
Update Version 0.1.0 Added BOSSY bot difficulty level - very hard Builds 3 barracks actively researching technologies No extra bonuses Game stats: BOSSY(blue) with PETRA(red) Towers Mechanics changed: can be built closer together garrison limit reduced to 1 construction cost increased default number of projectiles is increased (up to 5 for regular towers and 10 for stone towers). spread increased increased reload time Mechanics of recruitment of units has been changed: for : champions, elephants, mercenaries(cost increased), cavalry, and some ranged units hiring from phase 1, access in the Civ Center map limit match limit For example: Persians can hire Elephants from the start of the game, but there can't be more than 4 of them on the map at the same time. Hiring for the whole game is limited to 20. Added male suppport-unit, slingers, archers and spear throwers. Resource extraction characteristics are high throwing characteristics low Possibility to hire support units in warehouses and farms -
Mod BOSSY (0.1.1). (Added new BOT, Rebalance Gameplay, Units.)
mod_3d replied to mod_3d's topic in Game Modification
As far as I remember, you don't have the bot configuration files themselves in Delenda Est. -
Mod BOSSY (0.1.1). (Added new BOT, Rebalance Gameplay, Units.)
mod_3d replied to mod_3d's topic in Game Modification
In Delenda Est - PETRA could not build fields, but by manually increasing his fruit supply he could develop noticeably. This applied to an early version of the mod. I haven't tried it now. -
Mod BOSSY (0.1.1). (Added new BOT, Rebalance Gameplay, Units.)
mod_3d replied to mod_3d's topic in Game Modification
VERSION 0.0.3. All factions are now able to hire Heroes in Civ Center from the first phase of the game. Sparta - Spartiates can be hired in Civ Center with a limit of 10. The limit can be increased by building a unique building. Britons - military dogs can be hired in Barracks, Stables and Civ Center. Limit 30 Added technology branches. Testing PETRA Changes Added Hero, War Dogs, and Spartiates hiring priority starting in the first phase of the game. Actively researching technologies. -
Mod BOSSY (0.1.1). (Added new BOT, Rebalance Gameplay, Units.)
mod_3d replied to mod_3d's topic in Game Modification
Mod Updated. Added screenshots and description to the first post. -
Fishing boats and some other parameters can be customized in the AI/Perta/config.js file sample code this.Economy = { "popPhase2": 80, // How many units we want before aging to phase2. "workPhase3": 160, // How many workers we want before aging to phase3. "workPhase4": 300, // How many workers we want before aging to phase4 or higher. "popForDock": 25, "targetNumWorkers": 800, // dummy, will be changed later "targetNumTraders": 40, // Target number of traders "targetNumFishers": 30, // Target number of fishers per sea "supportRatio": 0.35, // fraction of support workers among the workforce "provisionFields": 4 };
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Example aura, but the change calculation heppen even when the units are not near the building. Is there any way to specify recalculation of indicators at the moment of action, and avoid unnecessary calculations? { "type": "range", "radius": 60, "affects": ["Soldier"], "modifications": [ { "value": "Attack/Capture/Capture", "add": 0.2 } ], "stackable": true, "auraName": "Capture Bonus", "auraDescription": "Each Soldier in range increases capture points by 0.2. The effect is stackable.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }
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Mod BOSSY (0.1.1). (Added new BOT, Rebalance Gameplay, Units.)
mod_3d replied to mod_3d's topic in Game Modification
Added archive with mod to the first post. Changed some settings of AI behavior and unit stats. -
Mod BOSSY (0.1.1). (Added new BOT, Rebalance Gameplay, Units.)
mod_3d replied to mod_3d's topic in Game Modification
The AI has no bonuses compared to the player, other than the ones it already had(ie on the hardest level it's +56% to gathering speed, and trading). Changes For AI : limit of fishing boats - increased to 40 limit of traders - increased to 50 batch size some priorities expanded minimum and target limits for unit recruitment Changes to the stats of buildings, units, technologies and resources apply to the player as well. -
Hi! A description of some of the changes and mechanics: Added BOSSY bot +batch size : random number in the range of approximately (5, 30) and increases with population growth +technology manager : increased priority for researching economic technologies from the warehouse, as well as some others + various configuration changes : customizations refer to the level of difficulty very complex + selection of units for rush, etc. increased RESOURCES: increased deposits Each next unit will have some additional bonus, that is, the more units involved, the faster the mining. UNITS: Melee Infantry changed parameters Ranged Infantry changed parameters Added paired branch of technology in the forge. One increases Range and Dispersion, the other decreases Dispersion. The ability to attack buildings is NOT available, but the range for capturing has been increased and a bonus has been added. The Civic Center has access to up to 6 Ram's from the start of the game. Building an Arsenal increases the limit. With these changes, PETRA can be more effective. Foundation Buildings are built with 50 XP and have increased durability. TOWERS Can be built closer together, but increased time to reload. MARKET Resources are exchanged at different rates. Metal is the most expensive. Almost all buildings give a bonus to population so that the AI can scale. NOTE: The mod is in the early testing and balancing phase. It is intended for more advanced players. The highest difficulty level may differ markedly from the vanilla version of the game. Easy difficulty levels look like they should remain unchanged. INSTALLATION: Extract the archive to the folder with mods and activate it in the menu. BOSSY_0_1_0.zip BOSSY_0_1_1.zip