mod_3d
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bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Hi! Depending on the game number: for A26: a special version of the bot with customizations for technology, and resource bartering was integrated into the latest version of Volatile Market, but it has been removed and is not supported for A27. For A27: optional But the mod versions are: Volatile Market 0.8.0 or higher bot PETRA Expert 0.6.0 or higher -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.8.0 (compatible with A27) Basic mod functionality. Only dynamic price changes on the Market. Without new resources and other changes. Barter multipliers have been changed(Metal is the most expensive resource) Resource Buying Selling Food 1.0 1.0 Wood 1.1 1.1 Stone 1.15 1.15 Metal 1.2 1.2 -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Updated to Version 0.6.0 Added settings for the game with a limit of 200 units. Changed settings for queue manager. Now resources can be transferred without restrictions from low-priority to high-priority queues. Some factions are gaining 150+ units each in less than 12 minutes from game start. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Updated to Version 0.5.5 When planning the base, buildings will be placed closer together. To reduce unnecessary movement of workers, Houses will be built near Storehouses. -
UPDATE 0.2.1: Fixed bugs during Hero Promotion and switching between tactics. Added more detailed description of bonuses.
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Update: Version 0.2.0 Added Promotion, Tactics and new Auras. Description in first post.
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bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Updated to Version 0.5.3 Added description to the first post. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
During the tests, the first Corral is built at the start of the game with the technology being researched after that. In the update, the Corral is optimized. Bartering at the Market has also been changed. 1. If the Population Limit is set to 200 units, the ratio of Support units to the rest may be high. The bot is better configured to play on a Medium Map(with good amount of resources) and a Unit Limit of 300. 2. Training from houses may need to be coded separately. -
Update: Version 0.1.2 Fixed a bug where HP was being added to all units. Added a description to Phase technology.
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Adds the ability to recruit Heroes from the start of the game in the Civic Center. Their stats are reduced. Added 3 levels for Hero promotion. HP count: Infantry 250 Cavalry 350 Elephants 1100 Melee and Range: At or below Champion level. Range: Additionally reduced damage. UPDATE 0.3.0: Added new tactics, 5 in total (Attack, Building, Defense, Economy, Research). Added the ability to switch to any tactic with a single click Icons have been added for each tactic Switching does not require resources, but as the Hero's rank increases, the switching time increases (rank 1 - 5 seconds, rank 2 - 10 seconds, rank 3 - 15 seconds). Attack - bonuses to the attack parameters of units and buildings. Building - Reduction in the time and cost of building structures. Defense - bonuses to the defensive parameters of units and buildings. Economy - bonuses to resource gathering, but the attack and defense of units are reduced. Research - reduction in the time and cost of researching technologies. UPDATE 0.2.0: All Heroes have 2 auras added, with small bonuses for units and research. Added 3 Tactics. Switching is done using the unit upgrade icon when selecting a Hero. Neutral => Def => Att => Neutral Neutral - no bonuses Def - units and buildings get bonuses to defense stats. Att - units and buildings get bonuses to attack stats. Heroes can Promotion up to level 3. Tactics bonuses increase as they advance to the next level. hero-rebalance.zip
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bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Updated to Version 0.5.1 Compatible with 0.27.0 Added description to the first post. -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
Mod updated(0.6.0) More details with screenshots described in 1 post. In the mod integrated Bot Petra Expert(Volatile Market). Added new technologies. Rebalance units and structures. To activate units and structures requires selecting a game scenario(branches of technology in the Civ Center). -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Updated to Version 0.3.0 Added description to the first post. -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
Mod updated(0.5.0) Added description to the first post. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Can you provide a bit of an in-depth explanation as to what "active/actively" means in specific. Thanks. Neat mod. Technologies: Higher priority for those that give a bonus to the gatherer (stone and metal moved to phase 1) and a few others (house population, new technologies and forge). Market Price Search: Several parameters are taken into account when selecting an item to “buy”. 1. The amount of available resource (which is selected for “sale”). The more available, the lower the buying price can be. Example: if available 100 - rate 90 500 - rate 75 1000 - rate 60 2. Resources are infinite or not. New resources and food in the game are infinite, so when bartering them for resources that are finite, the rates are set to lower values. Conversely, if a resource is finite, the rate for selling it is set to a higher level. For example, the base rate is set to 80: When bartering 100 metal for food, the rate is set to 80+10. Thus, bartering is done if the price of food is greater than 90. When bartering 100 food for metal, the rate is set to 80-20. In this case, barter is performed if the price of metal is greater than 60. 3. Uniqueness of the Resource Coins have an increased base rate 165. It is bartered when there are high price spikes in the Market. The activity of the barters has been increased by changing some restrictions. For example, in the base version of the game, bartering is allowed if more than 500 resources are available. In the mod this parameter is reduced to 100. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.2.1 The activity and efficiency of Bartering(with mod Volatile Market). Upper Petra Expert lower basic Petra. Activity during price jump: Units at 5 and 20 minutes -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
Mod updated(0.4.0) Added description to the first post. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Updated to Version 0.2.0 Bot adapted for the Volatile Market mod. -
Error in the Summary window (Resources tab) after adding 5 resources.[SOLVED]
mod_3d replied to mod_3d's topic in Bug reports
The screenshot of the tutorial , was shown only for general understanding, where the information was taken from while adding the resource to the game. gui/summary is the folders in the mod the full path may look like this: summary.js file /home/.local/share/0ad/mods/Name of your mod/gui/summary/summary.js var g_MaxHeadingTitle = 9; replace the value with 10 (if 1 new resource is added) summary.xml file /home/.local/share/0ad/mods/Name of your mod/gui/summary/summary.xml <repeat var=“x” count=“9”> replace value by 10(if 1 new resource is added) there are 5 such lines in the file -
This may be the game's plan, but Resources that are generated using the ResourceTrickle function are not displayed in the Total Gathered Resources tab.
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Error in the Summary window (Resources tab) after adding 5 resources.[SOLVED]
mod_3d replied to mod_3d's topic in Bug reports
Bug fix. Modify the files in the summary folder by path: gui/summary summary.js file var g_MaxHeadingTitle = 9; replace the value with 10 (if 1 new resource is added) summary.xml file there are several such lines <repeat var="x" count="9"> replace value by 10(if 1 new resource is added) -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
Mod updated(0.3.1) Fixed a bug in the Summary tab (for Resources and Market). -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
Mod updated(0.3.0). Testing There are 8 Resources available in the game. Added description to the first post. -
Error in the Summary window (Resources tab) after adding 5 resources.[SOLVED]
mod_3d replied to mod_3d's topic in Bug reports
