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zozio32

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  1. Sorted. I had put the files into home/.local/share/0ad/ and recompile from there, not a good idea. Not it is on separate folder, no problem
  2. I can try again, but for whatever reason building the rc2 also disabled all mod on my 18 Jan nighbuild version (they are in different folder). i could reanable the baisc mod in the nightbuild and get the game to run, but not on the rc2
  3. well, I don't know what went wrong in building rc2, but I basically got straight to the mod selection panel when i start the game, and I can't get out of it... I haven't spot any error while building the game however. I got the night built from the 18 Jan and got it to work fine, so not a dependencies issue I think
  4. I second that: it took me some time to get the rc1 to compile as I was missing llvm-objdump and I did not know where to get it. Suggesting to install the full "llvm" library is necessary I think.
  5. ok, I think the only other game I ever had on this PC is super tux kart. I may reinstall to check. I'll let you know.
  6. Gnome on my system. I won't try another one. I don't spend so much time on it anyway. The disturbance is very minor, so that's ok overall
  7. hello, just to come back on this topic. I have compiled the nightly build of yesterday for a27, and still have sometime the issue.
  8. no worries! to many people downloading the 0.27 rc1 ;-)
  9. hmmm, is the wiki down, or I now need to have a special access to it? I need to be reminded how to build the game, and I could access the wiki before but not anymore
  10. and is there a diff between the tar.gz and the tar.xz files? i assume i need the build and data files from either one or the other
  11. I guess i should get the following one for my Ubuntu system? 0ad-0.27.0-rc1-unix-data.tar.gz I am still running in dec 2023 Alpha XXVII build, so it should only be better
  12. j'ai une version Alpha XXVII : agni, build 8 dec 2023 c'est un peu vieux, mais ca marche. Mon fils et moi-meme ne jouons qu'en local
  13. same issue here, with a 0.27 version on Ubuntu since I updated to 24. It is easily solved by closing a restarting the game, but I have no idea where it comes from.
  14. I'd like to get the default stance of new units as "defensive" when they are created. Is there a way to define the default unit stance'
  15. reagrding the first one, I would only change the fact that building should target units if in range before buildings. There is no point in a tower shooting at buildings around when ennemy units are attacking
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