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idanwin

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Posts posted by idanwin

  1. As long as you don't force players to watch any of it. I hate those games that do so.

    If you want to do preloading during the cinematics, add a little text in a corner that sais "Preloading..." and change it into a "Skip" button when the preloading is done.

    Also allow players to press any button to skip (or at least spacebar/esc/enter) and maybe even add an option in the option menu to "automatically skip cinematics when preloading is done".

    The first time I play a game I just love to watch the entire cinematics! But some games force you to keep watching their studio logo, or something similar, and you can't skip it!

  2. Oh, and actually, I don't know if you heard about, but there's an open-source game that is HD too (but better), and also full 3D, and it's awesome and it grows better and better all the time. It's called 0 A.D. People say it's clearly as good as Age of Kings! And it's free ! You should try it ! :P

    You're lying! It can't be true! 0 A.D. can't possibly be free! It looks much too good for that! xD

    Many simply don't want to go through the trouble of modding it just to make it work

    AoE II still works just fine on my Ubunut 12.10 newly bought System76 without any modding.

    I must agree that a HD version is nice, but I'm not paying 17€ for that!

    • Like 3
  3. The relics in the normal "Relics" game mode should not have bonuses in my opinion: the game should get harder as you collect more relics, not easier! But having relics with bonuses in the editor sounds good to me.

    (adding negative effects isn't necessary, the other players that want those relics will make it more difficult already)

    Maybe we could add some notification on the map when a relic has been picked up, or even reveal that location on the map when it has been sighted by a player.

  4. Actually, that should be relatively easy, since shield and weapon are just props (separate meshes) that can be turned on and off at will.

    The only thing that could be a lot of work is making animations for it, but that isn't really necessary (although I would add it to the Part II todo list)

  5. Resource sharing isn't really needed since you can tribute.

    Not sure how it works in 0AD, but in AoE you lose some resources when you send tributes (you send 100, only 80 arrives or something).

    Another interesting thing: have you tried putting units of different factions under the control of the same player in mapmaker? When you select them to build something, the UI gets cluttered because you have a another building with the same function for each faction. Can a player only build buildings of it's own faction (may seem silly if a cartagian controlled by a celt can't build its cartagian dock)? Or do allied factions in such a game have to be equal?

    Both players would control the same civilisation, I believe.

    The solution could be to blacklist all buildings that are not in the selected civ at the beginning of the game (but allow scenario makers to whitelist buildings)

  6. Sweet, I've always wanted this!

    Not sure about the 'forced separation' part though. The economical one may also want to do the defences and in case of a surprise attack it could be better if he could also control some military units.

    I think that without the forced separation people are going to do this separation themselves anyway. "You do this, I do that."

    Really looking forward to this!

    • Like 1
  7. A big disadvantage when it comes to elephants is with naval maps. You can't transport elephants by ship. I don't know if this is a feature or a bug, but to me, it sounds more reasonable to be able to transport elephants by ship than Macedonian siege towers.

    For the sake of the game, both should be transportable. ..

  8. Well, these mythological ones were also 'real'. Or at least people thought they were real. The thing about relics is that everyone likes to say they possess one and sometimes people lie. The example I gave about the egg of Leda was an actual claim of the Spartans, of course we now know they couldn't possibly have possessed this, but people at that time may have believed the story.

    I'll add civ names to each proposal as well from now on.

    How should relics be picked up ?

    Only by priests/healers? Or by any unit? Or is the relic automatically loaded on a cart that can be controlled (like artifacts in AoE I)

    Having relics give morale boosts would be great!!!

  9. I don't really have any suggestions, but since a collect all relics victory condition will probably be added some time in the future we can already think a bit about what these relics would be.

    1) There must be something (a particle effect?) that makes sure a player can immediately recognize a relic as being one.

    2) They must fit into our time window (evidently!)

    3) They should fit with biotopes/civs on the map (iow multiple relics)

    Personally I would prefer relics to be unique, there is only 'one of each' in a game.

    In ancient Greece, a city or sanctuary might claim to possess, without necessarily displaying, the remains of a venerated hero as a part of hero cult. Other venerable objects associated with the hero were more likely to be on display in sanctuaries, such as spears, shields, or other weaponry; chariots, ships or figureheads; furniture such as chairs or tripods; and clothing. The sanctuary of the Leucippides at Sparta claimed to display the egg of Leda.

    In contrast to the relics of Christian saints, the bones were not regarded as holding a particular power derived from the hero, with some exceptions, such as the divine shoulder of Pelops held at Olympia. Miracles and healing were not regularly attributed to them; rather, their presence was meant to serve a tutelary function, as the tomb of Oedipus was said to protect Athens.

    Proposals for relics:

    • Body of Alexander (transported in sarcophagus) (Macedonian)
    • The Sword of Brennus (the one he threw on the scales ... buuut! Brennus is also a hero in the game so this wouldn't work out) (Gallic)
    • Gáe Bulg (Brythonic Celts)
    • Śarīra (Mauryan Indians)
    • Roman Eagles

    Proposals for non-existing relics:

    • Armor of Achilles (Spartans)
    • The Egg of Leda (Spartans)
    • The Head of Orpheus
    • Chariot of Krishna (Mauryans)
    • Shield of Aeneas (Romans)
    • Bones of Theseus (Athens)
    • Babr-e Bayan (Persians) (link)
    • Golden Fleece (Greeks)
    • The (Delphi) Omphalos
    • Cornucopia (aka Horn of Plenty) (Greeks/Gauls)
    • The Gundestrup Cauldron (Gauls)

    Proposals for common identifiers for all relics:

    • Some kind of golden glow around the item or unit carrying the item

    How can relics be picked up and moved?

    I'll try to update this list regularly with your proposals.

    • Like 1
  10. On both of my Ubuntu powered computers the hanging gardens have no water, nor waterfalls.

    I have no clue what the problem could be, or what information I should include in my post.

    For as far as I know I have no other issues with running 0 A.D.

    System 76 gazp7 Intel i7-2760QM Nvidia GForce GTX 560M

    Running Ubuntu 12.10 64-bit & 0 A.D. XII dev 13168

  11. If we hated MAC users, why did we make this game available to you ;-)

    For the infinite scrolling, does pressing the arrow key of the direction in which you are travelling help? I sometimes have this problem when the releasing of an arrow key happens when the cursor is no longer focused on the atlas window (I change the music track while scrolling for example).

    Atlas is still a very rough tool, it has all that is necessary for mapmaking (except triggers maybe), but it is not very customizable or clean. The game is still in Alpha, so the map editor isn't really that important right now. (altough fixing these delete problems wouldn't be a bad thing) A better entity/actor selection tab will certainly be available some time in the future, but it is not on the priority list right now. The developers are mainly focused on the game and not on the editor at the time.

    I personally have never experienced this problem with the delete key. Does the delete key work in the atlas text inputs?

    • Like 1
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