Jump to content

Delfador

Community Members
  • Posts

    78
  • Joined

  • Last visited

Posts posted by Delfador

  1. 3 hours ago, real_tabasco_sauce said:

    while I like AOE2 a lot, one thing I disagree with is how much vision buildings and units have towards the end of the game. It just makes it very difficult to be surprising, even more so in a game like 0ad where counters are less strict.

    Well, then increase the area not two, but one and a half times? Okay, then can it be done as a technology for the third phase of the city? Then it won't affect the early rush.

    2 hours ago, Lion.Kanzen said:

    On the contrary I love how the Dark age looks almost nothing is visible.

    From the outside, it looks as if all nations suffer from early medieval astigmatism and see nothing further than their own nose. Age of Empires 2 has sentinel tech, so why not make it in 0 A.D. the ability to increase the radius of light at least one and a half times by placing a unit in a building? Well, or at least add the visibility radius of the building with the most large visibility radius of the unit inside?

  2. In the game Warcraft 3, when the city center and all buildings are lost for a long time, the losing units become visible on the map until they build a new city center (or something like that). This innovation would help to quickly find the hopelessly losing side without wandering around the map for a single unit hiding on the map.

    • Like 1
  3. 9 hours ago, Lion.Kanzen said:

    @wowgetoffyourcellphone is one of the most vocal here and one of those who complains about the exaggerated range of vision that the game currently has.

    Why not do some research on the "Post-imperial eras" in Age of Empires 2 and 3 and count the number of light squares from the city center, towers and walls/palisades, and castle to the edge of view, and then copy that template into the game?

    What I don't understand the most is why enemy units and enemy siege weapons don't light up for a couple of seconds when attacking my wall, which has a ridiculously small line of sight?

  4. 4 minutes ago, Gurken Khan said:

    Maybe that was the known issue. Currently you have match your "actual batch size" to the ministry's; if, for example, you train 10 horses and then try to produce 8 ministers you have to dial down your batch size (even if that is not visually communicated).

    I keep thinking, maybe developers should limit these queues? In Age of Empires 3, a stack of 20 units per order was completely justified. Suppose I ordered 100 units before (for example, on a large map), it turns out that I now need to turn the counter for who knows how long? And at the same time, I don’t see how much I have already rewound ...

  5. 12 minutes ago, Lion.Kanzen said:

    Eyecandy or a cheat?

    It is assumed that mummies will occasionally replace land predators at the pyramid, if any. In terms of parameters, they can be exactly like a crocodile or a wolf or a desert predatory fauna. It's like the pumpkins replacing the berry bushes in the Plymouth special, or the Christmas tree forest instead of the regular ones on the Yukon map and on the Age of Empires 3 special maps.

    Spoiler

    images?q=tbn:ANd9GcSlLgD2W8UeVunr5iw8g4l

    Spoiler

    zZ1oC2I.jpeg

     

  6. Remembering the Age of Mythology, I wondered if the developers on certain maps, where there are pyramids and roaming animals near them, can replace predatory non-nutritious animals with mummies of similar strength? A kind of easter egg that does not affect gameplay.

    MummyOpt2.gif?t=1679332906

    It would be great to create a whole thematic map of "Hamunaptra".

    Spoiler

     

     

  7. 3 hours ago, Obelix said:

    I am able to reproduce this situation in A27 RC 1. This happens only in the case, when you are playing the Han civilization and you have placed a minister in one warehouse. Because then the game shows you the cheaper technologies next to the technologies without discount. In this case I wouldn't consider this as a bug.

    In this case, the developers should make a mission-tutorial in which all this will be explained.

×
×
  • Create New...