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Posts posted by Delfador
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I would like to be able to set limits not only for units, but also for buildings, for example, set the maximum number of city centers. This would make the game more similar to the Age of Empires, because as you know, AI in the Age of Empires only occupies its own corner, uses all types of units, but does not strive to fill the entire map with itself.
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5 minutes ago, Stan` said:
The UI is not responsive so unfortunately while you have more screen space, not all users do. A tooltip would be welcome however.
I don't think that an indicator of a million will be critically out of place at a small resolution.
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18 minutes ago, borg- said:
This is actually not a problem. All societies used all types of weapons throughout the history. The bow isn't important enough in Rome to be in the game, though that doesn't mean it was never used.
Mercenary foot archers already served with the Roman republican army...
It could be mercenary archers. Another option is to allow the Romans to create archers only in the captured buildings of other factions. Or if you have another player on the map with archers, the Romans will also be able to hire these archers.
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SpoilerSpoiler
It is also nice to add the sound of the beginning of the construction of the wonder of the world and tribute.
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21 hours ago, wowgetoffyourcellphone said:
I don't agree that these are necessary for nomadic gameplay.
But I found another problem: in this picture of the war between Rome and the Cimbri, we see the presence of bows among the Romans. Maybe you will still give the Romans at least some bows in the 28th alpha?
SpoilerWell, at least as a secondary weapon, like Anushiya of the Persians?
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9 hours ago, chrstgtr said:
Anything but another Hellenistic faction.
As far as I can see, it would be more logical to replace Athens, which seems to be subordinate to the Macedonian Empire, with Epirus or Syracuse.
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15 hours ago, wowgetoffyourcellphone said:
Scythians are more complete than the Xiongnu, but both are playable. They're highly experimental.
I am not against nomadic tribes, but only if you teach them AI how to use mobile carts. And I hope you leave them at least some stockade...
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19 hours ago, Lion.Kanzen said:
You're not going to ask us to invent pronouns or titles that don't exist in our languages?
I'm just asking that the developers avoid using words that uniquely determine the gender of the player when composing phrases for the sake of greater universality. Or use words that are equally suitable for both women and men. For example, instead of "Yes, my lady!" or "Yes, sir!", use the word "majesty" or its equivalents.
SpoilerIn Age of Empires 2, this rule is followed by:
https://ageofempires.fandom.com/wiki/Britons
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Yayoi Japan!
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On 28/05/2023 at 10:45 AM, AIEND said:
Half a year ago, I planned to record the dialogue voice of the Han Dynasty unit, but due to the rapid spread of the new coronavirus, this task was paralyzed, and I wanted to start this work again, after all, I don't want the Han Dynasty faction to exist in two versions of the game and still have no native language dubbing.
But the problem is that, as I have reflected before, in this voice list, the three jobs of logging, mining, and quarrying seem to be expressed in the same sentence, and there is no appropriate sentence in spoken Chinese to express this. , three different voices must be recorded separately for logging, mining, and quarrying.
I want to coordinate on this question, if I record three voices separately, will it work fine in the game?Action – English order_build – I will build. order_walk - I will walk. order_repair - I will repair. order_attack - I will attack! I will go out against them! I will march! I will retreat! Battle cry. order_gather - I will gather. I will fish. I will hunt. I will work land. I will herd. order_guard - I will guard. order_garrison - I will garrison. order_patrol - I will patrol. order_trade - I will trade. order_heal - I will heal. select – What is it? My lord?
I don't know Chinese, but it would be nice if the phrases referring to the player had words that apply to both genders universally. Because it's very funny when units address a hypothetical girl-player as "sir".
In general, this rule would be great to apply to all dubs.
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It is necessary to add the name of the capitals and largest cities of each nation, otherwise few people even know that Seleucia is not Syrian Damascus, but Antioch. So that people at least understand where it is and where all the action takes place. And throw some map into the encyclopedia.
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Always wondered, isn't there a free licensed Vocaloid to voice all nations?
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I noticed that AI players, when enemy attacking an allied AI, help each other fight back. But AI almost never helps a live player. Therefore, it would be nice if allied action commands were added for area actions. For example, one could ask an ally's AI to "clear" a certain area by marking it with a marker on the map.
Example:
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No warnings. Nothing.
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When loading the game, the textures of stone and metal mines disappeared. It is likely that the trees from which wood is extracted could also disappear. Unfortunately, it is not clear.
Unit textures also disappeared.
But upon reloading, they all "recovered".
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On 26/05/2023 at 7:16 PM, Stan` said:
Win10x64, current RC Agni. The problem is that immediately after loading the save, the snapping worked, but when you press Ctrl again, it began to slide again, skipping the side snap points.
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The arsenal of the Persians does not allow other buildings to stick to itself. They slide along the border of the texture, but do not stick.
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Not all publishers like to have their book content retelled. I think the city library would be the best option for non-copyrighted content. Although the laws of many countries allow you to quote the text for informational purposes.
https://en.wikipedia.org/wiki/Tadeusz_Stefan_Zieliński
He has excellent books on Rome, Macedonia, the Ptolemies, the Seleucids, Epirus and Syracuse (probably). But it was hardly published in English...
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I noticed that Ptolemy on an elephant cannot hide in any building. This is fine?
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It would be nice if related biomes could overlap on the same map. It will be much more interesting to see part of the map as Nubia and part as Sahara.
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There is periodicaly no "sticking" of buildings to the side of the Chinese CC. The building just slides, not sticky.
I propose to introduce optional limits on buildings.
in Gameplay Discussion
Posted · Edited by Delfador
Then you should definitely get to the "real time tactics" stage and leave one headquarters and points scattered around the map to capture...
Of course, I heard that the local public likes Total War, where the role of the city and buildings is minimized and where flanking units still have not learned how to surround a small enemy squad and attack from all sides...
But nevertheless, an option that allows you to impose limits on some key buildings would be handy.