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Delfador

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Posts posted by Delfador

  1. 1 hour ago, vladislavbelov said:

    Currently I have only two ideas: a) out of some internal memory, could you try to decrease the texture quality? b) some textures are loaded incorrectly, do you have any mod installed?

    The problem was solved by reloading this save. The textures were at the standard level and have not changed since the game was installed. There are no modifications. This is the current Release Candidate.

  2. 17 minutes ago, real_tabasco_sauce said:

    Better yet, lets make ships even larger. In addition, we can let all units die in two hits so things are realistic. We can make the map so large it takes actual hours to traverse, which is nice and realistic. Even better, lets manually put soldiers on horses to call it cavalry.

    Sounds tempting...

    18 minutes ago, real_tabasco_sauce said:

    Remember that this is a videogame, and that a balance must be maintained between various aspects of the game.

    But you already have nations with different building perimeters. Why not make different houses? I can't believe you don't see these inconsistencies yourself.

  3. 3 hours ago, Lion.Kanzen said:

    That's like asking why villagers are not created in-game having sex.

    Are you saying that my request to observe the aesthetic and logical proportions of objects in order to get the best picture in the game, when creating a new civilization, is an unreasonable whim?

    Do you like it when elephants are bigger than people, and chickens are smaller? Well, why are the details of houses worse than chickens and elephants? I already spoke about Roman houses: if you reproduced Roman insulas with this model of a house, then in this size it is just a laughingstock.

    It's even unpleasant to play for "such Rome".

    Since you inherit different types of buildings, why not give them different dimensions? Let the Greek house be a conventional unit, then make an insula the size of two units or two and a half.

    3 hours ago, Lion.Kanzen said:

    It's not about absurd hyperrealism, it's about being as balanced as possible, neither too realistic nor too Age of Empires (and a lot of things from the first versions of the franchise that are absurd).

    For you, matching the details of the house model to the very scale of the house is "absurd hyper realism"?

    Oh my Darwin... If you still decide to bring the house models into logical correspondence, if not to human units, but at least to themselves, then you can loudly declare that 0 A.D. is a hyper-realistic game!:rofl: Isn't it worth it?;) You will be famous, because no one else will have it!

    • Confused 2
  4. 40 minutes ago, fabio said:

    It's a bit I don't play, are women and traders still required to be killed to win? Maybe removing them from victory conditions would help for this?

    EDIT: also civilian structures like houses.

    From https://playbytherules.icrc.org/ :

    It's like a game about antiquity, in which 99.9% had neither human rights nor stupid useless organizations. Following the sick logic of the Red Cross, you should stop developing the game altogether and stop promoting the times where slavery was the norm.;) If you hide the cruelty of real life everywhere and everywhere all the time, then over time the question may arise: "Since everything was "white and fluffy", then what have you been fighting against all this time?":rolleyes:

  5. 7 minutes ago, borg- said:

    It's getting off topic, open a topic about dimensions of things and let the topic continue with its proposal.

    I just want developers not to step on the old "visual rake" when creating new civilizations.;)

    14490416971456670.gif

    Moreover, they have all the resources to use the best practices, given the experience of playing all the previously existing popular strategy franchises.

  6. 30 minutes ago, Lion.Kanzen said:

    As for the references, we always look for the best possible quality and realism as part of the authenticity.

    Since you are talking about "the best possible quality and realism", can I ask the developers to make the entrance to this house model more "realistic and best possible quality"? Because it seems that in Carthage people didn’t enter the house on their feet, but crawled on all fours.;)

    Spoiler

    6436.png.1246425503d71b76f37a3b2c897adc00.png

    And in general, before designing buildings, it would be great to at least occasionally check their scale in relation to the inhabitants theoretically inhabiting these buildings, otherwise our city is not for people, but for some garden gnomes.;)

    29 minutes ago, Lion.Kanzen said:

    Do not mix pears with grapes

    The devil is in the details. Although in the RTS building models are often simplified to the limit, if they look completely doll-like, this spoils the overall picture of the game.

     

  7. 22 hours ago, Lion.Kanzen said:

    These images are not very scientifically rigorous.

    The battle of the Kushites with the Chinese is also scientifically ridiculous. And yet... I believe that the ability for all nations to have a basic set of units, as in the Age of Empires 2, is not useless, but on the contrary, with certain allied bonuses, it can change the tactics of playing for a nation.

    I am not asking to give elephants to all nations, but to give them the combat units that obviously existed among them.

    • Like 1
    • Confused 1
  8. 53 minutes ago, MarcusAureliu#s said:

    What will germanic Civs be like in terms of civ specific features ?

    According to the Roman historian Tacitus,

        “The Germans have no shells, no helmets, and their shields are not upholstered with either iron or leather - they are woven from twigs or made from thin painted planks. Only those who fight in the front row are somehow equipped with spears, while everyone else has stakes or short darts burned in the fire."

    The results of a quantitative analysis of the finds show that the German armies were small - from several hundred to several thousand professional soldiers. Up to a third of them fought with swords, mostly of Roman manufacture. The rest were armed with spears and darts, defended themselves with shields. Some may have worn armor. All weapons were distinguished by high quality workmanship and decorations: shields were brightly painted, sword hilts and scabbards were supplied with metal plates, belt buckles were covered with silver, etc. Some finds amaze with the luxury of decoration and the richness of silver jewelry. Such weapons, most likely, could only be afforded by the leaders in order to indicate their high status with its help.

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