Remember, this is an idea that can be built on. Remember, in [almost] every MMO RTS/RPG game, there are players who would do anything just to run their thing in game. But while the player is out for one reason or another, the player can chose to temporarily let someone else run it or have the computer to an auto run, it just builds more defenses (or if someone's in a war they would make a balance of resources, defence and offence). The map will be able to "grow", so a player/clan will own a certain ammount of land, but a dwindling ammount of percent of the land if they just stand still. The rate of the "growing" is determined on the ratio of how much land is being consumed to how many players, or in other words the avg. rate in which a player takes land at what speed. 7000miles/km at one week will mean 1000miles/km a day. You cannot conquer the world. Not a certain ammount of days, but a certain ammount of Power per square mile/km to the ammount of land the player has. Yes. If they can get around the begining. A player can get towns by conquering OR founding, and if you mean by relocating to the rim as moving to run another town, then yes. Maybe not, because then players will have no reason to build up clans. However, you can do this indirectly, by having "NPC" nations (like NPC Greece) declair war on the clan and the NPC would win, so the player/clan doesn't feel ripped off.