Jump to content

blarp123

Community Members
  • Posts

    11
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

blarp123's Achievements

Discens

Discens (2/14)

10

Reputation

  1. Where do I put files for custom map previews in a mod?
  2. Great ideas! I think the ideas around terrain elevation and type effecting attack range and movement speed should definitely be in 0ad because they would add a lot of strategy. I disagree with making rams require flatter terrain, even though it is realistic, because it is already quite annoying to get them to move sometimes. Maybe there could be an upgrade for stronger ram operators that gives you the current state of ram movement ( or better ), otherwise you get the flat ground requirements? Also maybe rams can destroy trees? I have a lot of trouble with rams stuck in forests. You wouldn’t get the wood, it would just knock the trees over.
  3. I think a great feature for the release would be the ability to custom maps in the user mod folder with other players inside the game lobby so that you don’t have to try and find some other way to share them. It would be a lot easier to play custom maps with friends that way.
  4. I created a few small maps and I wanted to see what people think. This is my first time trying to make a proper map that is balanced. Also, while making these I noticed that arrows from from towers (and possibly fortresses) can travel through terrain and hit something on the other side of a mountain. hughsmaps.pyromod
  5. I can't figure out how to delete placed actors in atlas besides manually editing the map.xml file. Is there a way to do it in atlas?
  6. I tried running ElytraBot and had some issues where it didn't attack the enemy for a really long time, even though it had over 300 population and the enemy had less than 10. Replay.zip
  7. I was playing against the AI on the new map, and I noticed that it is much easier to beat on the migration map. It still attacks and does all of it's normal functions, I think it just doesn't recognize a very good strategy for the map. It's attacks are small and it seems to just do everything slower. Maybe I'm just getting better at the game, I don't know.
  8. I think a few technical graphical updates in the release might be a good idea too. I only have a 3050 graphics card and the game runs great on maximum settings, so there is a lot of room for increasing render quality. Things like an "ultra" shadows quality setting or other enhancements might be nice. Maybe an option for the game to automatically place things like grass actors to make textures more interesting. If it's possible, things like ray traced global illumination would be great too. I think we also need to make sure the game stays backwards compatibles though with older computers. It is really nice to be able to play any game with a friend who has a 15 year old laptop.
×
×
  • Create New...