Not sure if this is a known bug, but if I generate a random map in atlas (any size, including tiny, don't think it's an issue with computer performance) it crashes when trying to render the map in vulkan. Running kubuntu, wayland, mesa graphics on ryzen 3400g with vega 11 iGPU. Works perfectly fine on opengl.
Video_2025-07-09_10-01-35.mp4